Difference between revisions of "ISBoxer 41"

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'''ISBoxer 41 is currently in internal Alpha testing''' and in active development. Beta downloads for ISBoxer 41 will be available to beta testers very soon!
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'''ISBoxer 41 is currently [http://isboxer.com/forum/viewforum.php?f=33 available for Beta testing]'''
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'''ISBoxer 41 requires Inner Space build 5794 or later.''' Build 5794 is currently the live version of Inner Space, as of 2013-03-05.
  
 
== New Menu system ==
 
== New Menu system ==

Revision as of 02:28, 6 March 2013

ISBoxer 41 is currently available for Beta testing

ISBoxer 41 requires Inner Space build 5794 or later. Build 5794 is currently the live version of Inner Space, as of 2013-03-05.

New Menu system

A Menu with a Grid template, sized to fit World of Warcraft's Action Bars

ISBoxer 41 introduces a new fundamental system for Menus, which are essentially a blend of Key Maps and Click Bars.

ISBoxer Menu concepts
  • Template - The Template defines the number of Menu Buttons available for a Menu, as well as its visual appearance and layout. Template styles currently available include Grid (similar to Click Bars), Radial (a popup Menu that centers on your mouse cursor when activated), and XML (fully customizable)
  • Button Set - A Button Set defines behavior (e.g. Actions performed when a button is activated) and appearance for each of a set of Menu Buttons
  • Hotkey Set - A Hotkey Set defines a set of Hotkeys that can be assigned to a Menu. Hotkey Sets are not required, but can be used to activate Menu Buttons without clicking on the GUI.
  • Menu - A Menu is a combination of Template, Button Set and Hotkey Set!
Random tidbits about Menus
  • Menus are designed to simplify ISBoxer configuration management and eliminate problems associated with configuring Key Maps and Click Bars, such as...
    • FAQ: I added a new Key Map but the Key Maps toggle does not disable it? - with Menus, it is possible to use a single "pause" and "unpause" to temporarily disable the assigned Hotkeys for all Menus
    • Dynamic Click Bar buttons, like the default Key Maps and Repeater toggles, can't be placed in additional Click Bars without specifically setting up new Actions to handle the new buttons. With Menus, it is possible to reuse Menu Buttons in more than one Menu or Button Set, with any dynamic changes to the original Menu Button automatically propagating to each!

Due to the new Menu system, ISBoxer 41's Quick Setup Wizard will generate a different configuration style than ISBoxer 40.

Other changes implemented

  • Fixed a bug with Broadcasting the " key on various keyboards
  • The Quick Setup Wizard no longer selects "Other" by default, making it less likely to forget to select the right game when necessary...
  • The Window Layout Wizard no longer allows you to click Next without selecting a Window Layout
  • Menu State Action can load or unload a Menu, clear all loaded Menus, Pause or Un-pause all Menu Hotkeys
  • Menu Button Action can adjust individual properties of a Menu Button either directly in a live Menu, or within a Button Set (propagating changes to active Menus!)
  • Volume Action can adjust per-instance volume levels, such as to mute background instances

Other changes coming

The following changes have not yet been implemented, but will be coming to ISBoxer 41
  • Due to the new Menu system, ISBoxer 41's Quick Setup Wizard will generate a different configuration style than ISBoxer 40.
  • Additional Menu-related Actions will be available to dynamically alter or apply Menus, Button Sets and Hotkey Sets
  • Customizable Window titles (taskbar button names)

Other changes considered

The following changes have not yet been implemented, but could be coming to ISBoxer 41
  • Management of live Virtual Files (meaning the ones that exist and are on your disk)
  • Out-of-game management of widget data saved while in-game (Click Bars, Repeater Regions, Video FX)
  • Ability to import Click Bar images (which are now additionally used for Menus)
  • User-Configurable variables to go along with those currently available (e.g. {SLOT} {CHARACTER} {CHARACTERSET})
  • A Character Set option could automatically Mute background windows, as can be done Volume Actions