Difference between revisions of "ISBoxer 40"
From ISBoxer
(→Features in Development) |
|||
Line 8: | Line 8: | ||
** A new '''automatic layout system''' for Video FX can help '''replace standard [[Window Layouts]]''' very easily. | ** A new '''automatic layout system''' for Video FX can help '''replace standard [[Window Layouts]]''' very easily. | ||
** The '''in-game [[ISBoxer Control Panel]] now has a drop-down box with currently available Sources''', when you are creating a Viewer. Selecting a Source from this box will automatically fill in the name and size boxes for you! | ** The '''in-game [[ISBoxer Control Panel]] now has a drop-down box with currently available Sources''', when you are creating a Viewer. Selecting a Source from this box will automatically fill in the name and size boxes for you! | ||
+ | ** Video FX interactivity is now suspended while the ISBoxer Control Panel is open, to help simplify configuration | ||
* [[Variable Keystrokes]] | * [[Variable Keystrokes]] | ||
** The '''new Variable Keystrokes system''' is designed to be used to '''easily configure per-window auto-follow and assist Hotkeys''', for games that do not have a super awesome macro system built in -- such as [[SWTOR]] again, but also most other games besides [[World of Warcraft]] and [[RIFT]]. | ** The '''new Variable Keystrokes system''' is designed to be used to '''easily configure per-window auto-follow and assist Hotkeys''', for games that do not have a super awesome macro system built in -- such as [[SWTOR]] again, but also most other games besides [[World of Warcraft]] and [[RIFT]]. |
Revision as of 16:14, 17 January 2012
ISBoxer 40 is in active development and in Beta Testing, available in the ISBoxer beta forum.
Note that not all features listed in this page are in the currently available beta build!
Features in Development
- Video FX
- Views from non-game windows (including your web browser, media players, etc) are available, with limited interactivity!
- A new automatic layout system for Video FX can help replace standard Window Layouts very easily.
- The in-game ISBoxer Control Panel now has a drop-down box with currently available Sources, when you are creating a Viewer. Selecting a Source from this box will automatically fill in the name and size boxes for you!
- Video FX interactivity is now suspended while the ISBoxer Control Panel is open, to help simplify configuration
- Variable Keystrokes
- The new Variable Keystrokes system is designed to be used to easily configure per-window auto-follow and assist Hotkeys, for games that do not have a super awesome macro system built in -- such as SWTOR again, but also most other games besides World of Warcraft and RIFT.
- Variable Keystrokes can be defined by name, such as "Target Slot 1" and assigned a pre-defined Key Combination for any given Character Set, Slot, or Character.
- Variable Keystroke Actions can be used to send Variable Keystrokes.
- Set Variable Keystroke Actions can be used to adjust Variable Keystrokes on-the-fly.
- Other variables
- Several Actions including Variable Keystroke Action, Popup Text Action, Click Bar Button Action and Key String Action now process {SLOT}, {CHARACTER}, and {CHARACTERSET} variables.
- ISBoxer GUI improvements
- Tabbed pages have replaced some of the old pages (that might have seemed "hidden") to help keep the GUI cohesive, and to help reduce clutter. For example, "Virtual Mapped Keys" is now a tab where available (instead of a separate item) for Characters and Character Sets; and the Slot page is split into multiple tabs.