Quick Setup Wizard completed
I've used the Quick Setup Wizard... what now?
Before doing any further configuration, it is highly recommended to try it out by logging into your game. This will help make sure you don't break things with your changes before seeing whether the base setup works or not.
The most basic work has already been done for you by the Quick Setup Wizard. There are many possible "next steps", depending on any changes you would like to make to your setup, or features you want to add to it.
- Common tasks
- Add broadcasting Hotkeys, such as to have one or more windows activate an ability or an item
- Configure window switching behavior, such as hotkeys for swapping, whether or not clicking a window will swap it to the main area, and so on
- In-game widgets
- Set up special areas of the game window where mouse clicks are automatically broadcast to one or more other windows
- Add live, fully interactive views of parts (or all) of your other game windows
- Configure clickable on-screen Menus complete with Hotkeys, much like your game's Action Bars
- Add on-screen clickable buttons or icons that can be used in place of Hotkeys
- Getting help
- Many of the most common questions are answered in our FAQ, so check that out! There are many other examples of Common modifications you can browse as well.
- If you need help and the wiki isn't doing it for you, the ISBoxer Chat Room and the ISBoxer forums should be your next stops
Long-term planning
You're just getting started, and there's tons of features in ISBoxer. It's okay to be a little scared of what might lie ahead -- but remember, everyone who uses (or has used) ISBoxer has been in your shoes.
As you spend some time multiboxing, you will probably want to adapt your multiboxing configuration to handle new situations, new characters, or new abilities. ISBoxer provides all of the mechanisms you need in order to achieve this, within the rules and mechanics of your game. That is to say, if you can think of something you want to set up and it's possible (and allowed) to do it in your game, then ISBoxer is the right tool for the job.
The trick is to determine which windows need to press which buttons, when you press a button. Or, when to activate Mouse broadcasting, or when to pop up a Video FX to see part of another window, or when to pop up some text, and so on. These activities are called Actions, which you can add to Mapped Keys. Mapped Keys, in turn, can be activated by a Hotkey, by a button on a Click Bar, or a few other cases such as switching windows.
Beyond the basics, learning the different kinds of Actions and how to apply them to meet your needs is where most of your time configuring will be spent.