Difference between revisions of "Character"

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(Creating a Character)
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#Type the name you wish your new character to have. This will be the name by which ISBoxer knows that character.
 
#Type the name you wish your new character to have. This will be the name by which ISBoxer knows that character.
 
#Fill in the information in the bottom right pane, ensuring you also select your game in the additional features and fixed drop-down if it is available.
 
#Fill in the information in the bottom right pane, ensuring you also select your game in the additional features and fixed drop-down if it is available.
 
== Options ==
 
 
 
== Associations ==
 
== Associations ==
 
* A Character can be placed in [[Action Target Group|Action Target Groups]]
 
* A Character can be placed in [[Action Target Group|Action Target Groups]]
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== See Also ==
 
== See Also ==
 
* [[Character Set]]
 
* [[Character Set]]
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{{TopPane}}

Revision as of 18:04, 16 June 2011

Editing a Character

A Character is a representation of your in-game Character. A Character Set is a team formed with your Characters.

Creating a Character

Characters are normally created during the Quick Setup Wizard but may also be created manually.

To create a new character manually:

  1. In the top pane, right-click on Characters and select New Character.
  2. Type the name you wish your new character to have. This will be the name by which ISBoxer knows that character.
  3. Fill in the information in the bottom right pane, ensuring you also select your game in the additional features and fixed drop-down if it is available.

Associations

  • A Character can be placed in Action Target Groups
  • Key Maps can be assigned to a Character to be enabled by default for that window and not others (meaning that any of its Hotkeys will not operate in other windows)
  • Click Bars can be assigned to a Character to be enabled by default for that window and not others
  • Virtual Files can have the game use a file in place of another depending on the Character
  • Virtual Mapped Keys can have ISBoxer use one Mapped Key in place of another depending on the Character

See Also