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Team for BGs and some ocational 5s

Moderator: MiRai

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SuperMiguel

Posts: 8

Joined: Mon Mar 04, 2013 8:53 am

Post Mon Mar 04, 2013 8:57 am

Team for BGs and some ocational 5s

I currently leveling my "first" team. leveling as Druid tank, shaman healer, and 3 enhancement shamans, and was going to run BGs as reato druid, 4 shamans dps, I'm level 53, when I get to 55 should I change all shamans for dks??

so basically what's better/funer for random bgs 1 resto Druid 4 shamans or 1 resto Druid 4 dks??

or some kind of combination like resto druid, 3 dk, 1 sham
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MiRai

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Joined: Fri Nov 20, 2009 3:30 pm

Post Mon Mar 04, 2013 11:54 am

Re: Team for BGs and some ocational 5s

SuperMiguel wrote:so basically what's better/funer for random bgs 1 resto Druid 4 shamans or 1 resto Druid 4 dks??

They're both strong competitors, but you're only going to have fun playing a team of classes that you like; and, if your aim is just regular random battlegrounds, I'm sure any team composition will work just fine.
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Ualaa

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Posts: 714

Joined: Wed Nov 18, 2009 8:36 pm

Post Mon Mar 04, 2013 11:39 pm

Re: Team for BGs and some ocational 5s

For purely battlegrounds, I'd say the DKs are marginally stronger.
There are a lot of crowd control effects, and especially AoE CC effects in the game.
The DKs have more immunities, than anything else.

You can use Icebound Fortitude, even when Stunned... to break Stun and become immune for the duration.
You can use Lichborne, even when Feared/Charmed/Sleeped... to break those effects and become immune for the duration.
You can use Anti-Magic Shell, in advance to greatly reduce spell damage taken and prevent the application of many debuffs that give you a debuff icon.

You can use Pillar of Frost to become immune to knockback effects.
You can also glyph this, which roots you in place for the duration but removes all 'Loss of Control' effects, the same as the PvP trinket.
Combine this into a macro that also cancels the effect, and you lose the knockback protection (and +STR for the duration, since you're canceling it instantly) but gain an extra trinket on a 1 min timer.

You have the option for the 90th talent, that makes you immune to all loss of control effects for 10 seconds... I believe on a 2 or 3 min cooldown.

DKs have Howling Blast, which is AoE pressure against groups of enemies.
The damage is okay... but it also applies Frost Fever, and the dot will do a lot of your damage.

DKs have Obliterate, which is very good single target burst.
It hits harder if the target is diseased... which you use Outbreak for, or you can (Tier 1) talent so your Blood Boil will spread diseases... and then include a macro for castsequence Horn of Winter, Blood Boil... in your spam key, which because of the 20 sec cooldown on Horn ensures a Blood Boil every 20 seconds without spamming away all of your runes on a lower damage ability.

Basically DKs (like Enhance) have decent ability in battlegrounds.
Probably slightly superior, in that they can deal with the very rampant crowd control effects better.

They also have Death Grip, which makes them immune to root/snare effects, as the target is brought to them irregardless of them being rooted or snared.




I'm not saying don't go with Shaman, if you like that.
Videos of people playing Shaman, show they have fairly good power and are very much viable.

Shaman have Ascendance, which is massive kill power for 10 seconds every 3 minutes.
If you were to play Arena, you can often force a kill in a single Global Cool Down, where the target is dead before they can Bubble/Iceblock/Deterrance or the healer can react.

For that reason, they're superior in Arena play.

But for the CC immunity effects, the DKs are superior in battlegrounds where you don't need to instantly kill someone who is being constantly monitored by 2 healers.
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SuperMiguel

Posts: 8

Joined: Mon Mar 04, 2013 8:53 am

Post Tue Mar 05, 2013 12:26 pm

Re: Team for BGs and some ocational 5s

Thank you guys for the fast answer.. Any input on if i should 5 box vs 3 box vs 4 box? Strictly for bgs..

Some people say that 5 box decreases the chances of winning and makes it boring because you loose to much.. Others say that 3 dps is perfect, others than 3 dps + 1 healer, 2 dps +1 healer, 4 +1 healer, 5 dps ... lol

To many dam options :!
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zthang

Posts: 9

Joined: Wed Mar 06, 2013 7:57 pm

Post Thu Mar 07, 2013 9:06 am

Re: Team for BGs and some ocational 5s

Well you don't have to worry about bgs now because we can't do them, but you are correct on 5s not being good for certain bgs. I never went to small bgs like WSG or EotS with more than 3 because you are just too much of the team and we seemed to lose more than win when one person makes up almost or half the team. All it took was to get a couple of my guys killed and you spend a lot of time trying to regroup. If you run off from an objective to regroup then the other team just starts dominating because of the loss in force.

DK's seem to be the best for melee and melee seems to be the best for pvp in my opinion. If you're a caster group, all it takes is melee to run up in the middle of you and run circles and you are just standing there trying to turn and hit them or a priest runs in and fears your group to kingdom come. I prefer dk's for just spamming interact with target and running circles around everyone til they drop dead. I run blood spec in bgs (until the nerf to follow) but you won't do any damage, need to run frost and you will have to have a healer on you because frost is squishy as a mage with no shield and if a gnat breathes on you, you're dead but you will do tons of damage, glass cannons.

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