Mon Mar 04, 2013 11:39 pm by Ualaa
For purely battlegrounds, I'd say the DKs are marginally stronger.
There are a lot of crowd control effects, and especially AoE CC effects in the game.
The DKs have more immunities, than anything else.
You can use Icebound Fortitude, even when Stunned... to break Stun and become immune for the duration.
You can use Lichborne, even when Feared/Charmed/Sleeped... to break those effects and become immune for the duration.
You can use Anti-Magic Shell, in advance to greatly reduce spell damage taken and prevent the application of many debuffs that give you a debuff icon.
You can use Pillar of Frost to become immune to knockback effects.
You can also glyph this, which roots you in place for the duration but removes all 'Loss of Control' effects, the same as the PvP trinket.
Combine this into a macro that also cancels the effect, and you lose the knockback protection (and +STR for the duration, since you're canceling it instantly) but gain an extra trinket on a 1 min timer.
You have the option for the 90th talent, that makes you immune to all loss of control effects for 10 seconds... I believe on a 2 or 3 min cooldown.
DKs have Howling Blast, which is AoE pressure against groups of enemies.
The damage is okay... but it also applies Frost Fever, and the dot will do a lot of your damage.
DKs have Obliterate, which is very good single target burst.
It hits harder if the target is diseased... which you use Outbreak for, or you can (Tier 1) talent so your Blood Boil will spread diseases... and then include a macro for castsequence Horn of Winter, Blood Boil... in your spam key, which because of the 20 sec cooldown on Horn ensures a Blood Boil every 20 seconds without spamming away all of your runes on a lower damage ability.
Basically DKs (like Enhance) have decent ability in battlegrounds.
Probably slightly superior, in that they can deal with the very rampant crowd control effects better.
They also have Death Grip, which makes them immune to root/snare effects, as the target is brought to them irregardless of them being rooted or snared.
I'm not saying don't go with Shaman, if you like that.
Videos of people playing Shaman, show they have fairly good power and are very much viable.
Shaman have Ascendance, which is massive kill power for 10 seconds every 3 minutes.
If you were to play Arena, you can often force a kill in a single Global Cool Down, where the target is dead before they can Bubble/Iceblock/Deterrance or the healer can react.
For that reason, they're superior in Arena play.
But for the CC immunity effects, the DKs are superior in battlegrounds where you don't need to instantly kill someone who is being constantly monitored by 2 healers.