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[WoW] Is it possible to have just one generic character set?

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ru2

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Post Tue Aug 25, 2015 12:33 pm

Is it possible to have just one generic character set?

I've got key maps for each class/spec. I would like to have one character set that I change the characters as needed and have the correct key maps automatically load for each character.

I assigned a class/spec key map to each character but it only works when that character is in the foreground window.
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MiRai

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Post Tue Aug 25, 2015 1:56 pm

Re: Is it possible to have just one generic character set?

ru2 wrote:I've got key maps for each class/spec. I would like to have one character set that I change the characters as needed and have the correct key maps automatically load for each character.

Yes, it is possible to use one generic Character Set. This is pretty much how the Pro System works.

ru2 wrote:I assigned a class/spec key map to each character but it only works when that character is in the foreground window.

This sounds like an issue with your configuration, and you should share that with us.
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ru2

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Post Tue Aug 25, 2015 2:46 pm

Re: Is it possible to have just one generic character set?

MiRai wrote:Yes, it is possible to use one generic Character Set. This is pretty much how the Pro System works.

I've looked at the Pro System and don't fully understand it.

1. What is the purpose of the "Combat Hotkeys" key map where each mapped key calls a corresponding mapped key in the "Virtual Combat" key map?

2. What is the purpose of the "Virtual Combat" key map when you have key maps for each class/spec?
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bob

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Post Tue Aug 25, 2015 3:08 pm

Re: Is it possible to have just one generic character set?

ru2 wrote:1. What is the purpose of the "Combat Hotkeys" key map where each mapped key calls a corresponding mapped key in the "Virtual Combat" key map?
So you don't have to have a mapped key which calls the corresponding mapped key in every character/class specific keymap.

You'd end up with:
Code:
Do Attack (HotKey: 1)
- Step 1
-- Call Mapped Key Do Attack in Priests
-- Call Mapped Key Do Attack in Fighter
-- Call Mapped Key Do Attack in Mage
-- Call Mapped Key Do Attack in Paladin
--.... etc


Or you could have
Code:
Do Attack (HotKey: 1)
- Step 1
-- Call Mapped Key Do Attack in Virtual Combat

And then on each character have a specification which says
Code:
When Do Attack in Virtual Combat is called, replace it with Do Attack in [name of class/spec key map here]

This means that regardless of which character/class you load, then the configuration for whatever happens when you press the 1 hotkey is, is dynamically adjusted for each character depending on which one is loaded (you can do this switching after the character set has loaded too by using the appropriate Virtualization Actions)


ru2 wrote:2. What is the purpose of the "Virtual Combat" key map when you have key maps for each class/spec?

1. It is a template (you can right click, Copy, then Paste it back, rename) for the class/spec key maps.
2. It is something to be replaced by the virtualization setup as described above without stuffing up any timers/roundrobins/hotkey configurations that are in progress on the Combat Hotkeys.


MiRai explains a bunch of the whys in his video series on the Pro System
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lax

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Post Tue Aug 25, 2015 3:10 pm

Re: Is it possible to have just one generic character set?

Bob beat me to it, but I'm posting anyway since I had it typed out

MiRai made a video that goes over in detail the answers to both of these questions regarding the Pro config style. I went ahead and found the position in video 1 of the video series: https://youtu.be/cONmD2E69nA?t=3m38s

1. What is the purpose of the "Combat Hotkeys" key map where each mapped key calls a corresponding mapped key in the "Virtual Combat" key map?

It's called Combat Hotkeys because you put the actual keys you press in it. It's done this way because if you put Hotkeys on individual class-spec Key Maps you get issues like "I assigned a class/spec key map to each character but it only works when that character is in the foreground window."

2. What is the purpose of the "Virtual Combat" key map when you have key maps for each class/spec?

Because you don't want to just activate your monk's abilities when you're playing your monk, you want to activate abilities in every window. And not only when they're monks. So the Pro system was designed to make it so you can use the same hotkeys, from any window, regardless of what classes you're playing.
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ru2

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Post Tue Aug 25, 2015 4:29 pm

Re: Is it possible to have just one generic character set?

When I watched Mirai's Pro System videos some time ago I didn't know ISBoxer well enough to understand it. I watched the first video again and now it clicks.

This is sweet! 8-)
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ru2

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Post Wed Aug 26, 2015 11:01 am

Re: Is it possible to have just one generic character set?

I want to use some class specific keybinds along with the virtualized key map. If I put them in the Virtual Combat key map then I can only use the keybind for that class. If I keybind them in the class key map then they aren't turned off when you turn off key maps.

Is there another option I haven't thought of?
Last edited by ru2 on Wed Aug 26, 2015 11:20 am, edited 1 time in total.
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bob

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Post Wed Aug 26, 2015 11:11 am

Re: Is it possible to have just one generic character set?

If you mean you want to use the same hotkey, but have it do different things depending on the character you are on, then...

You could set Key Maps that are only assigned to a Character, rather than the Character set, and then they will only be active when that particular character is you main.

You could also do this via a second virtualisation tree, which had the general hotkeys, calling a virtual key map, which then on a per character basis switched to a different replacement, much like the setup you are doing already. If the general hotkeys were only calling Do virtual mapped key on "self" rather than "all", then it would only execute on the active window.

And there are probably other methods too.

It depends on what you mean by class specific keybinds.

For your second issue (and this will apply to any key map you configure with Hotkeys)... FAQ: I added a new Key Map but the Key Maps toggle does not disable it
Last edited by bob on Wed Aug 26, 2015 11:31 am, edited 1 time in total.
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lax

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Post Wed Aug 26, 2015 11:25 am

Re: Is it possible to have just one generic character set?

ru2 wrote:I want to use some class specific keybinds. If I put them in the Virtual Combat key map then I can only use the keybind for that class. If I keybind them in the class key map then they aren't turned off when you turn off key maps.

Is there another option I haven't thought of?

Don't put any Hotkeys in Virtual Combat. Don't put a Hotkey in your class-specific Key Maps unless you only want it to affect that window.

What you're supposed to do, as per the Pro system, is add to Combat Hotkeys. All of your Hotkeys can go in there, even if you believe it is class-specific. In most cases it can be generalized into something that is not class-specific, e.g. "pre-combat buff" describes something that most classes can do, but no two classes have the same buffs. Or in WoW, only Death Knights have Death Grip, but this can easily fall into the "Pull" button and other classes can take this time to apply other debuffs (Hunter's Mark, etc).

So usually you just want to add in a new one just like the others. Combat Hotkeys gets something called (just going with this example) "Pre-Combat Buff" that does basically the same thing as the others in Combat Hotkeys. Virtual Combat gets a new empty Mapped Key called "Pre-Combat Buff" that does nothing. Then whichever class(es) you actually want to do something when you hit this button, you add in "Pre-Combat Buff" to that class-specific Key Map, and tell it what to do.
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ru2

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Post Wed Aug 26, 2015 11:29 am

Re: Is it possible to have just one generic character set?

bob wrote:You could also do this via a second virtualisation tree, which had the general hotkeys, calling a virtual key map, which then on a per character basis switched to a different replacement, much like the setup you are doing already. If the general hotkeys were only calling Do virtual mapped key on "self" rather than "all", then it would only execute on the active window.

I'll have to read that several times to see if it sinks in.

For your second issue (and this will apply to any key map you configure with Hotkeys)... FAQ: I added a new Key Map but the Key Maps toggle does not disable it

For me that defeats one of the advantages of using virtualized key maps. Getting away from adding all the key maps in the Key Maps toggle is what drove me to use virtualized key maps.
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