Is it possible to have just one generic character set?
I assigned a class/spec key map to each character but it only works when that character is in the foreground window.
Moderator: MiRai
ru2 wrote:I've got key maps for each class/spec. I would like to have one character set that I change the characters as needed and have the correct key maps automatically load for each character.
ru2 wrote:I assigned a class/spec key map to each character but it only works when that character is in the foreground window.
MiRai wrote:Yes, it is possible to use one generic Character Set. This is pretty much how the Pro System works.
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ru2 wrote:1. What is the purpose of the "Combat Hotkeys" key map where each mapped key calls a corresponding mapped key in the "Virtual Combat" key map?
ru2 wrote:2. What is the purpose of the "Virtual Combat" key map when you have key maps for each class/spec?
1. What is the purpose of the "Combat Hotkeys" key map where each mapped key calls a corresponding mapped key in the "Virtual Combat" key map?
2. What is the purpose of the "Virtual Combat" key map when you have key maps for each class/spec?
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ru2 wrote:I want to use some class specific keybinds. If I put them in the Virtual Combat key map then I can only use the keybind for that class. If I keybind them in the class key map then they aren't turned off when you turn off key maps.
Is there another option I haven't thought of?
bob wrote:You could also do this via a second virtualisation tree, which had the general hotkeys, calling a virtual key map, which then on a per character basis switched to a different replacement, much like the setup you are doing already. If the general hotkeys were only calling Do virtual mapped key on "self" rather than "all", then it would only execute on the active window.
For your second issue (and this will apply to any key map you configure with Hotkeys)... FAQ: I added a new Key Map but the Key Maps toggle does not disable it
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