Difference between revisions of "Character"

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(Created page with 'A Character is a representation of your in-game Character. A Character Set is a team formed with your Characters. == Creating a Character == == Options == == Associati…')
 
(Associations)
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== Associations ==
 
== Associations ==
 
* A Character can be placed in [[Action Target Group|Action Target Groups]]
 
* A Character can be placed in [[Action Target Group|Action Target Groups]]
* [[Key Map|Key Maps]] can be assigned to a Character
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* [[Key Map|Key Maps]] can be assigned to a Character to be loaded by default for that window and not others (meaning that any of its Hotkeys will not operate in other windows)
 
* [[Virtual File|Virtual Files]] can have the game use a file in place of another depending on the Character
 
* [[Virtual File|Virtual Files]] can have the game use a file in place of another depending on the Character
 
* [[Virtual Mapped Key|Virtual Mapped Keys]] can have ISBoxer use one Mapped Key in place of another depending on the Character
 
* [[Virtual Mapped Key|Virtual Mapped Keys]] can have ISBoxer use one Mapped Key in place of another depending on the Character

Revision as of 20:11, 5 March 2010

A Character is a representation of your in-game Character. A Character Set is a team formed with your Characters.

Creating a Character

Options

Associations

  • A Character can be placed in Action Target Groups
  • Key Maps can be assigned to a Character to be loaded by default for that window and not others (meaning that any of its Hotkeys will not operate in other windows)
  • Virtual Files can have the game use a file in place of another depending on the Character
  • Virtual Mapped Keys can have ISBoxer use one Mapped Key in place of another depending on the Character

See Also