Difference between revisions of "WoW:FTL"
Line 1: | Line 1: | ||
{{WoW}} | {{WoW}} | ||
{{ISBoxer 38}} | {{ISBoxer 38}} | ||
+ | [[Category:Key Maps|Key Maps]] | ||
+ | [[File:Many_new_Mapped_Keys_window.png|thumb|right|400px|Setting up "FTL" is painless with ISBoxer, for World of Warcraft and RIFT!]] | ||
'''FTL''' is short for '''F'''ocusless, '''T'''argetless, '''L'''eaderless. | '''FTL''' is short for '''F'''ocusless, '''T'''argetless, '''L'''eaderless. | ||
− | I'm not going to go into detail explaining the acronym itself because that's not important; The concept is such that no matter which [[Character]] you are playing, you should be able to have all of your other Characters follow, assist, or target you. There are several ways of achieving this. The original method was to set WoW's [[WoW:Focus Target|Focus Target]] to the Character in the current window whenever switching windows; However, using that method meant the inability to use the Focus Target for anything else (e.g. crowd control), and sometimes caused problems if the Focus Target had not changed to the new [[Hot Character]]. | + | I'm not going to go into detail explaining the acronym itself because that's not important; The concept is such that '''no matter which [[Character]] you are playing, you should be able to have all of your other Characters follow, assist, or target you'''. There are several ways of achieving this. The original method was to set WoW's [[WoW:Focus Target|Focus Target]] to the Character in the current window whenever switching windows; However, using that method meant the inability to use the Focus Target for anything else (e.g. crowd control), and sometimes caused problems if the Focus Target had not changed to the new [[Hot Character]]. |
Traditional implementation of FTL involves picking a different combination of Ctrl, Alt, and Shift to indicate the Hot Character, then configuring an in-game macro interpreting the modifiers to perform the assist -- for each spell to be cast. That implementation drastically reduced available key space by requiring each individual spell to be on its very own key and with no other bindings on that key, because the modifiers were fully reserved for FTL. '''ISBoxer's [[WoW:Quick Setup Wizard|Quick Setup Wizard]] eliminates these problems''' by separating the assist from the spell cast, but still allowing it to automatically assist when casting any spell. This enables the use of existing action bar buttons and hotkeys with no restrictions on the use of modifiers, also meaning that no special macros for multiboxing need to be created in-game. | Traditional implementation of FTL involves picking a different combination of Ctrl, Alt, and Shift to indicate the Hot Character, then configuring an in-game macro interpreting the modifiers to perform the assist -- for each spell to be cast. That implementation drastically reduced available key space by requiring each individual spell to be on its very own key and with no other bindings on that key, because the modifiers were fully reserved for FTL. '''ISBoxer's [[WoW:Quick Setup Wizard|Quick Setup Wizard]] eliminates these problems''' by separating the assist from the spell cast, but still allowing it to automatically assist when casting any spell. This enables the use of existing action bar buttons and hotkeys with no restrictions on the use of modifiers, also meaning that no special macros for multiboxing need to be created in-game. |
Revision as of 00:48, 26 June 2011
FTL is short for Focusless, Targetless, Leaderless.
I'm not going to go into detail explaining the acronym itself because that's not important; The concept is such that no matter which Character you are playing, you should be able to have all of your other Characters follow, assist, or target you. There are several ways of achieving this. The original method was to set WoW's Focus Target to the Character in the current window whenever switching windows; However, using that method meant the inability to use the Focus Target for anything else (e.g. crowd control), and sometimes caused problems if the Focus Target had not changed to the new Hot Character.
Traditional implementation of FTL involves picking a different combination of Ctrl, Alt, and Shift to indicate the Hot Character, then configuring an in-game macro interpreting the modifiers to perform the assist -- for each spell to be cast. That implementation drastically reduced available key space by requiring each individual spell to be on its very own key and with no other bindings on that key, because the modifiers were fully reserved for FTL. ISBoxer's Quick Setup Wizard eliminates these problems by separating the assist from the spell cast, but still allowing it to automatically assist when casting any spell. This enables the use of existing action bar buttons and hotkeys with no restrictions on the use of modifiers, also meaning that no special macros for multiboxing need to be created in-game.
As of ISBoxer 35, Mapped Key virtualization can be used to implement FTL in a way that does not involve the use of modifier keys, and can be extended to games other than World of Warcraft [1].
See Also
- FTL also works in RIFT, see RIFT:Basic Multiboxing Macros Walkthrough