Difference between revisions of "Character"
From ISBoxer
(→Creating a Character) |
|||
Line 5: | Line 5: | ||
== Creating a Character == | == Creating a Character == | ||
+ | |||
+ | Characters are normally created during the [[Quick Setup Wizard]] but may also be created manually. | ||
+ | |||
+ | To create a new character manually: | ||
+ | |||
+ | #In the top pane, right-click on Characters and select New Character. | ||
+ | #Type the name you wish your new character to have. This will be the name by which ISBoxer knows that character. | ||
+ | #Fill in the information in the bottom right pane, ensuring you also select your game in the additional features and fixed drop-down if it is available. | ||
== Options == | == Options == |
Revision as of 06:45, 16 April 2011
A Character is a representation of your in-game Character. A Character Set is a team formed with your Characters.
Creating a Character
Characters are normally created during the Quick Setup Wizard but may also be created manually.
To create a new character manually:
- In the top pane, right-click on Characters and select New Character.
- Type the name you wish your new character to have. This will be the name by which ISBoxer knows that character.
- Fill in the information in the bottom right pane, ensuring you also select your game in the additional features and fixed drop-down if it is available.
Options
Associations
- A Character can be placed in Action Target Groups
- Key Maps can be assigned to a Character to be enabled by default for that window and not others (meaning that any of its Hotkeys will not operate in other windows)
- Click Bars can be assigned to a Character to be enabled by default for that window and not others
- Virtual Files can have the game use a file in place of another depending on the Character
- Virtual Mapped Keys can have ISBoxer use one Mapped Key in place of another depending on the Character