Difference between revisions of "Character"
From ISBoxer
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== Associations == | == Associations == | ||
* A Character can be placed in [[Action Target Group|Action Target Groups]] | * A Character can be placed in [[Action Target Group|Action Target Groups]] | ||
− | * [[Key Map|Key Maps]] can be assigned to a Character to be | + | * [[Key Map|Key Maps]] can be assigned to a Character to be enabled by default for that window and not others (meaning that any of its Hotkeys will not operate in other windows) |
+ | * [[Click Bar|Click Bars]] can be assigned to a Character to be enabled by default for that window and not others | ||
* [[Virtual File|Virtual Files]] can have the game use a file in place of another depending on the Character | * [[Virtual File|Virtual Files]] can have the game use a file in place of another depending on the Character | ||
* [[Virtual Mapped Key|Virtual Mapped Keys]] can have ISBoxer use one Mapped Key in place of another depending on the Character | * [[Virtual Mapped Key|Virtual Mapped Keys]] can have ISBoxer use one Mapped Key in place of another depending on the Character |
Revision as of 05:32, 7 March 2010
A Character is a representation of your in-game Character. A Character Set is a team formed with your Characters.
Creating a Character
Options
Associations
- A Character can be placed in Action Target Groups
- Key Maps can be assigned to a Character to be enabled by default for that window and not others (meaning that any of its Hotkeys will not operate in other windows)
- Click Bars can be assigned to a Character to be enabled by default for that window and not others
- Virtual Files can have the game use a file in place of another depending on the Character
- Virtual Mapped Keys can have ISBoxer use one Mapped Key in place of another depending on the Character