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Sync Cursor + Mouse Click as a single action?

Moderator: MiRai

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Smedbox

Posts: 86

Joined: Mon May 30, 2011 12:41 am

Post Sat May 05, 2012 11:42 am

Sync Cursor + Mouse Click as a single action?

I have a two-step press-or-hold mapped key which clicks the mouse at a certain screen position and then presses a keyboard button. I use this to cast a certain spell on a player in the raid window.

However, it seems like "Sync Cursor" and "press Mouse1" can't be in the same first step (the keyboard button being the 2nd step). It seems like that step will sometimes press Mouse1 first and then move the mouse cursor, so it clicks at the wrong spot. It could be frame rate dependent. Moving the "press Mouse1" to the 2nd step will make it work, but then I'm basically wasting a step for just the mouse click.

Would it be possible to make a new, single, action that can click a mouse button at a synced position in one go?
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lax

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Posts: 7303

Joined: Tue Nov 17, 2009 9:32 pm

Post Sat May 05, 2012 12:18 pm

Re: Sync Cursor + Mouse Click as a single action?

Generally we do put them in the same Step; any time a Sync Cursor Action is used, ISBoxer guarantees that it comes before the Keystroke Action that clicks.

The answer to your question depends on internal design of the game you're playing. The game is not guaranteed to process the message that the mouse moved... it may instead opt to periodically check the cursor position (e.g. once per frame), and that might happen sometime after the click (etc) is processed.

What game is this with? Your recent posts suggest this might be RIFT-specific?

Did you try putting the both the mouse1 and the keyboard button in the second step, with the sync cursor in the first step?
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Smedbox

Posts: 86

Joined: Mon May 30, 2011 12:41 am

Post Sat May 05, 2012 7:41 pm

Re: Sync Cursor + Mouse Click as a single action?

Yes, this is Rift and that's why I thought it could be frame rate dependent.

I currently have the mouse click and key press in the 2nd step and that delay between step 1 and 2 makes the mouse click end up in the correct spot. So far it seems to be able to process the key press correctly too, but I haven't tested it fully yet.

Besides losing one step to the mouse click, what I'm a little worried about is that selection in the game may be a little slow, so that the current target may not have had time to change before the key press goes off. That's another reason I'd like to have it in step #1.

By the way, another issue I have with the "raid healing" I'm setting up is that I'd like to do this round-robin among my healers (Action Target Group, not based on character). Currently, I have only the key press in the 2nd step marked as round-robin. But it means that all my healers will perform the rest every time (selecting a raid member). Is there a way to set it up so that only the current round-robin target performs step 1 & 2? One way a new feature could solve it would be another "round-robin" type: "round-robin-but-dont-proceed-to-next-in-line". Then I could have all actions flagged like that except the last one (the key press), which would be the normal "round-robin-and-proceed-to-next-in-line".

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