Perrigrin wrote:Thanks!
Set it up according to the video - but one problem....
It wont work in the "fullscreen windowed" mode - that will actually take it to full screen.
going windowed seems to work ok, except that it looks like crap.
Exactly how is the game set up in the video?
Which EXE is it pointing to? I can imagine some of the issue is that it's pointed to the patcher not the game exe (which I cant find)
I used the "Star Trek Online.exe" which is the patcher for the game. I myself tried to use the "client.exe" (sub folder called 'live'), but found it will not load characters. I did some packet captures on the traffic and there is something that happens in the loader when it calls the "client.exe" that must 'check' that the patcher was run. I could have some odd layout from being in beta and have not reinstalled it.
As for how many on one machine, I have 4 boxed on a single machine, but to make the video simple I just did a 2 box setup. I've also since added a number of other keys as I went along; generally update them during game play and load them. I do run into odd problems where the second to fourth accounts will be unable to get time and characters will slide on the screen instead of walk. I took this to be 'my hardware' as the problem as it does not do that in EQ2, LoTR, SWG or a number of others I've boxed in up to 4 box. STO appears to be really demanding on the DX engine or something. I got it working by keeping the FPS close on all instances and equal when I reach 4 Box for everything to work as I like.
Here is how it works for me:
When you use the patcher, let it bring up both instances of it and the last one on top is your second slot. Log it in, let it patch and then "engage". Once the windows change around you can log into the other account which will be your first slot and head on in. Aside from my leaving out the steps to "prevent" the window movements, all the other parts are as it ran in the video.
I hope some of this helps, looking back I wish I'd left that clip of the "add game" part in the final cut. Perhaps I need to do the game and ISBoxer justice by updating and adding a few points that I managed to leave out when I shouldn't have.