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Click Bar Bugs

Moderator: MiRai

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chazz

Posts: 9

Joined: Sat Jan 21, 2012 12:19 am

Post Fri Jan 27, 2012 8:53 pm

Click Bar Bugs

Hey Lax, I believe I may have stumbled upon another two small bugs.
The "Text Style" feature for Click Bars doesn't work, even if you check the box it doesn't apply any of the settings to the text. Also the "Bold" checkbox resets itself to unchecked if you check it and then click on something else in ISBoxer.
Also not sure if this is a bug or not, but if you add an image to your Click Bar, the Cell Border doesn't work/show.

Nothing gamebreaking, just thought I would mention it.

EDIT:
Actually it seems that I was wrong regarding the Text Style. It does get applied, just not within ISBoxer which is what lead to my confusion.
The bug with Bold however still holds true, as does the Cell Border when using an Image on the Click Bar (if that's a bug).

And sorry for posting this in the wrong section. :oops:
Last edited by chazz on Fri Jan 27, 2012 11:38 pm, edited 3 times in total.
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Alge

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League of Extraordinary Multiboxers

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Joined: Wed Jan 26, 2011 2:17 am

Location: Under the milky way tonight

Post Fri Jan 27, 2012 10:57 pm

Re: Click Bar Bugs

Also not sure if this is a bug or not, but if you add an image to your Click Bar, the Cell Border doesn't work/show.


I like that it works this way. It means I can use custom, mostly-transparent images for click bar buttons and not have a border. Also, for games with rounded icons, you can make click bar buttons blend in better with the game UI. If I want a border I can add one to my image.

Having said that, I guess having an option of a border with an image might also be useful in some situations.
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chazz

Posts: 9

Joined: Sat Jan 21, 2012 12:19 am

Post Fri Jan 27, 2012 11:18 pm

Re: Click Bar Bugs

Alge wrote:
Also not sure if this is a bug or not, but if you add an image to your Click Bar, the Cell Border doesn't work/show.


I like that it works this way. It means I can use custom, mostly-transparent images for click bar buttons and not have a border. Also, for games with rounded icons, you can make click bar buttons blend in better with the game UI. If I want a border I can add one to my image.

Having said that, I guess having an option of a border with an image might also be useful in some situations.

You could still have a transparent image without a border though by setting Cell Border Size to 0, if this function had worked with images like it does without them.
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lax

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Site Admin

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Joined: Tue Nov 17, 2009 9:32 pm

Post Sat Jan 28, 2012 7:31 am

Re: Click Bar Bugs

The behavior of the Border option, when you apply an image to your button, assumes that there is actually aborder within the image; the image will get sliced and the final image gets built with the custom border. That means the border within the image may get scaled differently from the rest of the image.

For example, if you check out InnerSpace/Interface/Button.png, there's a pressed button and one that's not, and they both have a border. All of the default buttons in Inner Space use this image, which is defined in DefaultSkin.XML to have a border -- within the image -- 5 pixels wide around the edges. If I then create a button with a border size of 3 pixels, and use this defined image, the border will shrink to 3 pixels instead of 5, and the rest (middle) of the image will be slightly larger to compensate.

As far as the preview showing your selected font settings, I think I didn't let the preview apply the font because it does not look exactly the same out of game as it does in game, and it would confuse you twice as much when you can fit more text in either the preview or in-game, etc.

The bold thing sounds like a bug though, I'll look into that.
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chazz

Posts: 9

Joined: Sat Jan 21, 2012 12:19 am

Post Sat Jan 28, 2012 12:24 pm

Re: Click Bar Bugs

lax wrote:The behavior of the Border option, when you apply an image to your button, assumes that there is actually aborder within the image; the image will get sliced and the final image gets built with the custom border. That means the border within the image may get scaled differently from the rest of the image.

For example, if you check out InnerSpace/Interface/Button.png, there's a pressed button and one that's not, and they both have a border. All of the default buttons in Inner Space use this image, which is defined in DefaultSkin.XML to have a border -- within the image -- 5 pixels wide around the edges. If I then create a button with a border size of 3 pixels, and use this defined image, the border will shrink to 3 pixels instead of 5, and the rest (middle) of the image will be slightly larger to compensate.

As far as the preview showing your selected font settings, I think I didn't let the preview apply the font because it does not look exactly the same out of game as it does in game, and it would confuse you twice as much when you can fit more text in either the preview or in-game, etc.

The bold thing sounds like a bug though, I'll look into that.


Alright, that makes a lot of sense. Thank you for explaining!

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