Mon Sep 09, 2019 2:29 pm by decalocks
Well, I'm to blame for leaving ideas open to be interpreted and assumption made.
First of all, of course I realize that the software won't ideally position my toons, I was just explaining my expected result from the movement for context.
Second, no, #2 won't be for dps'ing, if I can get the movement to work for my lead and second. If you must know, more like cooldown spells or certain pre-fight buffs, you know: the 5-min duration pally bless, amplify curse, and other one-cast stuff. I really want #2 to be part of a designed coordinated flow. #1 starts attack, pet attacks, and assigns target icon while I am still running. #2 stops the run/follow, and pre-fight buffs, then #3 for HoTs and DoTs, #4 for nukes and wands, etc. I actually have thought this out - and in fact taken alt-tab multi-boxing to my limits (as an old guy who can't really type). #2 movement actually is something I want at the beginning of my combat sequences.
If it can't be done technically, that's fine, I'll rethink, but I want to be a multi-boxer which, by definition, says I don't want to play WoW the same way someone else says I must (you know, like those multi-box haters who say we're cheating), with, in this case, pre-defined keys and processes. I don't used WASD for movement, for example, but the arrow keys instead. I ALWAYS have characters with different builds and strategies than the heard. I'd like the software to implement my own version, rather than bend to the will of a (different - as in, not the game designer, just another designer) software designer when I'm *playing games*. As I continue to trial, before I pay a longer subscription, I ask, is it flexible enough? I've been playing WoW and adjusting the interface/bindings to meet my needs, which means nothing is default or even close, so following your recommended keys might not be ideal for me. I want this to work so I can stop trying to solve it and just play.
It doesn't make sense to me that by default, #2 could use action bar slots to cast spells from all windows when they are keybound, but can't trigger movement in all windows when defined in the game's keybindings for each window/account. The game is at the receiving end, if it receives the #2 then holding #2 should make the two toons move. Why is it transmitted/broadcast for action items but not for movement? What do I need to reconfigure? I tried all settings for "Hold any Keystroke..." and none fixed the issue.
I don't have anything except movement bound to #2 for these two characters, so pressing #2 isn't starting an action that would stop spell casting, so casting (a Heal in this example) isn't stopping. Thanks, though for you input, I'll keep trying to figure this out, and trying other boxing systems.