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simple key map

Moderator: MiRai

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datguy

Posts: 4

Joined: Sat Mar 05, 2011 3:52 pm

Post Tue Mar 08, 2011 8:23 am

simple key map

can anyone post me a link or a quick how to on making a simple keymap? I cannot get it to work. I want to make a keymap to tell 2 of my toons to /mount vehicle in SWG. Thanks!
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lax

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Posts: 7303

Joined: Tue Nov 17, 2009 9:32 pm

Post Tue Mar 08, 2011 8:30 am

Re: simple key map

Step 1. Set up hotkey in game, such as Alt+M, to "/mount vehicle" or whatever else it needs to do
Step 2. Tell ISBoxer to broadcast it: http://isboxer.com/wiki/Quick_Start_Guide#Quickly_add_many_broadcasting_hotkeys
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datguy

Posts: 4

Joined: Sat Mar 05, 2011 3:52 pm

Post Tue Mar 08, 2011 9:03 am

Re: simple key map

Oh ok, so i have to first bind say alt-m to make my toons mount the vehicle in SWG first, then set up the keymap with hotkey in ISBoxer with "perform keystroke action".....ill try it tonite.

i guess i was just confused about the "steps" when setting up keymaps in ISBoxer.

Is there anyway to set up IS boxer to control moving and clicking all of my toons together? When i try to use the repeater on function, my toons always run in all directions.. is there anyway to set it up to link them to all run together in sync other than using the games /follow leader command?
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lax

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Posts: 7303

Joined: Tue Nov 17, 2009 9:32 pm

Post Tue Mar 08, 2011 9:17 am

Re: simple key map

No, there is not another way to keep them together. http://isboxer.com/wiki/Game_features#Auto-follow
Auto-follow helps one player automatically follow behind another player. This feature is built into most MMORPGs.

Auto-follow is the only way to reliably move a group of characters together, since there is no other way to reliably coordinate this type of complex action. Consider the action you take to follow another player manually -- you can't simply hold down forward, you need to constantly adjust your heading and perhaps slow down or jump over obstacles.

Multiboxing in a game without an auto-follow feature is possible, but requires more time devoted to manual movement of each character.

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