Everquest2.exe crashes just after launch since 15-jun-2016
Game runs fine outside innerspace
With innerspace pointed to Launchpad.exe, launchpad runs o.k - get [PLAY] press Play - about 10s later at about the point that the Everquest2.exe window would open (taskmgr confirms everquest2.exe is running ta the time)
the original crashlog diagnostics captured from My PC saved to : http://pastebin.com/num1gZJY
I understand others here not encountering issue since this game patch
Wife has download a completely clean copy of game (20GB download) - no custom ui's etc - all default into a clean folder.
Confirmed game laushes outside innerspace without issue
but after pointing Innerspace to clean version of game - error returns - crashlog diagnostics while clean version of game running outside innerspace : http://pastebin.com/qQYWr8MN
The following two error logs are created (they get deleted if i launch game again)
verifylog.txt
build="SOEBuild=12691L" version="SOEVersionString=2016/6/10 11:48:29" build_type="USER OPTIMIZED" ls_address="none" zone="<None>" loc=" 0.00 0.00 0.00" performance="3" verify="G:\live\eq2\game\Client\src\ClientApp.cpp(3911): No game assets found. Please launch the game from the patcher. 012a365f 012a233e"
alertlog.txt
build="SOEBuild=12691L" version="SOEVersionString=2016/6/10 11:48:29" build_type="USER OPTIMIZED" ls_address="none" zone="<None>" loc=" 0.00 0.00 0.00" performance="3" alert="G:\live\eq2\framework\core\util\PakLibrary.cpp(421): PakLibrary::Create: Failed to get validation info for paks/adv02_dun_drowned_caverns.vpk"
build="SOEBuild=12691L" version="SOEVersionString=2016/6/10 11:48:29" build_type="USER OPTIMIZED" ls_address="none" zone="<None>" loc=" 0.00 0.00 0.00" performance="3" alert="G:\live\eq2\framework\core\devices\DirectX9RenderDevice.cpp(18869): sRestoreGammaRamp(): Gamma ramps are not saved
we have tried deleting/redownloadingthe paks/adv02_dun_drowned_caverns.vpk - made no difference
whats most weird is that game runs fine outside innerspace (I even opened up 6 copies of game outside innerspace and not flicker of error encountered except single digit framerates with 6 sessions-urrg!)
And old 2011 everquest2 forum mentioned above error (well similar) with comment that its an adobe flash or shockwave error - flash is upto date and don't ise shockwave (not installed as best i can tell) - wife installed on her PC - didn't fix error
Have run outta hair to pull out - any assistance/suggestions appreciated
Oh and one final comment as there is a forum entry about daybreak being on rampage against boxers (viewtopic.php?f=5&t=7900) that i'm told was co-incidently raised 3days before the game patch killed everquest2 running from innerspace for us (our inital thougts following patch and seeing that forum entry was that "detection" may be in place.. but as I have been told others seem to be working o.k - i am satisfied this is not the case