Sat Mar 26, 2016 6:49 am by bob
I use modifiers to run a differently mapped key. I make them consistent.
like SHIFT+Mous4, CTRL+Mouse4, etc. This way it is the same button, but different modifiers mean different things. The issue you will get here is that maybe SHIFT+Mouse4 rotates between AOE and Single Target, and Mouse4 just rotates current Attack sequence and Heals. This means the reset on the heals is a little bit trickier because it needs to be able to reset back to the Attack Sequence, and I would probably remove the timers from the switching process (you can still use them, but it is more work to setup).
The Same setup as before - The Virtual Rotation is configured to run the Single Target Rotation by default.
Essentially the two switch processes will be like.
Switch Attack Sequence (hotkey: SHIFT+Mouse4)
Step 1
- Mapped Key Virtualisation Action, Priest -> Priest Virtual Rotation is now Priest -> AOE Rotation
Step 2
- Mapped Key Virtualisation Action, Priest -> Priest Virtual Rotation is now Do Original Mapped Key
Switch To Heal Rotation (hotkey: Mouse4)
Step 1
- Mapped Key Virtualisation Action, Priest -> Priest Virtual Rotation is now Priest -> Heal Rotation
- Mapped Key Step Action, Switch Attack Sequence, Add -1 (so when you switch back using SHIFT+Mouse4 it will rerun the last step)
Now, how do you stop the proliferation of hotkeys for multiple toons? You can't really. Either they all switch due to their actions on the hotkeys, or they don't. If you want individual control of characters, you need individual hotkeys. I.e. if you don't want all you characters to switch sequences at the same time, you need individual hotkeys for them. The other choice is that hotkeys only affect the active window, so you can switch to the toon window, and change their sequences.
I get around all this by using a Menu, so I just click on something to change the role, which then changes the sequences that are in use. Using a popup grid, it is fairly quick to do. I still use hotkeys for certain sequence tasks, but found that most things don't require me to be lightning quick. It also helps if you have a little HUD setup (I use another menu for this) which tells you which toon is in which rotation.