Azoryl wrote:Okay then F1 and F2 are fuctioning correctly in game on the active client. Active client... I press F1 it target myself, and F2 targets slot 2. So how does setting up the slot variable keystrokes in MiRai's video supposed to work. By the video, if I press F1 - slot 2 should target slot 1. That is not working.
No. You've just said it, when you press F1, the active slot will target themselves, F2 targets the other character. ISBoxer is not trapping F1/F2 and doing any fancy stuff with it because it is NOT a hotkey; it just falls through to the active game. This doesn't mean that it can't send in in response to a different hotkey though.
When you press the UP arrow (the hotkey on the Follow Me mapped key) according to your supplied config two things happen
1. ISBoxer tells the non activate characters to Target the active slot, so if you are currently on Slot 1, this means that Slot 2 will be told to press F2
2. ISboxer sends your Follow keystroke, which is currently set to ALT+F
The Variable Keystrokes setup is to tell ISboxer that a "named keystroke" (or Variable Keystroke in ISBoxer terms), in the case of Slot 1 "Target Slot 1" should use F1 and "Target Slot 2" should use F2 has a value, that is potentially different or overridden from a fixed value. Note: this is not going to be the same for each character, for Slot 2, "Target Slot 1" should use F2 and "Target Slot 2" should use F1 (read it out load, it should make sense as to why).
When you create mapped keys you can set to call the Variable Keystroke, and they will use the per slot values as the keystroke.
In the Follow Me mapped key, it says:
Variable Keystroke -> Target Slot {SLOT} -> other follower.
This means it is calling a variable keystroke, it will replace the {SLOT} with the active slot number, so if you are on Slot 1, then it will call Target Slot 1, and send this to the other characters in the follower
Action Target Group. In a two man team, this is the non active character, so Slot 2 (if slot 1 is active). The non active character (slot 2) will lookup the Variable Keystroke table for their slot, and see that "Target Slot 1" is now F2 (i.e. for the Slot 2 character, in order to Target the character in Slot 1, they need to press F2).
Why all this convoluted stuff?
Because each team/character configuration can be different (depending on the game), so for one team/slot pressing F2 might target slot 1, but for another team/slot pressing F2 might target slot 4. For some games the default mapping works well, for others, it requires a bit of jiggling. For a 2 man team, it is hard to get wrong.