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IS Console: too many closing parenthesis

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Fippy

Posts: 148

Joined: Thu Apr 02, 2015 6:10 pm

Post Sat May 09, 2015 8:58 pm

IS Console: too many closing parenthesis

Config: https://drive.google.com/file/d/0BxQSoe ... sp=sharing

I am trying to get a new character set running, and am having trouble with ATGs. I went to the IS console to run RelayTargets and see a huge number of
relay: Aborting target resolution, too many closing parenthesis.
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bob

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League of Extraordinary Multiboxers

Posts: 4653

Joined: Sat Feb 15, 2014 11:14 am

Location: In the dining room, with the lead pipe.

Post Sun May 10, 2015 4:40 am

Re: IS Console: too many closing parenthesis

After a quick scan through of any parenthesis in your config I have no idea. It would help if there were some pointers as to what you were doing when these messages appear. They shouldn't just be there.


All the targets look normal, so a complete guess would be to remove the parenthesis from your button names.

Code:
   Line 22149:         <DisplayText>G3 - Forward (Combat)</DisplayText>
   Line 22890:         <DisplayText>G1 - Back (Setup)</DisplayText>
   Line 22985:         <DisplayText>G3 - Forward (Buffs)</DisplayText>
   Line 23716:         <DisplayText>G1 - Back (Combat)</DisplayText>
   Line 23804:         <DisplayText>G3 - Forward (Clicky)</DisplayText>
   Line 26504:         <DisplayText>G7 - Forward (Targets)</DisplayText>
   Line 27211:         <DisplayText>G1 - Back (Combat)</DisplayText>
   Line 27603:         <DisplayText>G7 - Forward (Travel To)</DisplayText>
   Line 28234:         <DisplayText>G1 - Back (Targets)</DisplayText>
   Line 29210:         <DisplayText>G1 - Back (Target)</DisplayText>
   Line 30222:         <DisplayText>G1 - Back  (Target)</DisplayText>
   Line 31228:         <DisplayText>G1 - Back  (Target)</DisplayText>
   Line 32240:         <DisplayText>G1 - Back (Target)</DisplayText>
   Line 33252:         <DisplayText>G1 - Back  (Target)</DisplayText>


I also don't like spaces in ATG names. I'm not sure it is a real problem though and I probably just imagined it caused an issue.

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