Re: Issues with Arrow Keys
Regarding the modifiers, I am still working on the issue. The Hold option does in fact work to correct the Modifiers issue (still have ZERO examples of a configured button that is not working for any of you by the way), but there is still a different issue with it after doing so. In my tests I am having ISBoxer press Alt+F12, which toggles the UI. Without the Hold option, it acts as though F12 is pressed without Alt -- this is expected behavior for this game as I have tried to explain. With the Hold option, it does act as though F12 is being pressed with Alt, the UI is toggled off.... however, it ALSO acts as if F12 is pressed without Alt, because the GUI arrangement mode thing with all the green boxes turns on as the GUI turns off. This is the bug with Modifiers, not that they do not work at all or that the Hold option does not work.
Anyway, been working on this for a few days so hopefully I'll have this corrected today. Please be aware that it will STILL require the Hold option for the game to properly determine the modifier state at all times, so pretty much this exact conversation about modifiers is still expected to take place in the future.
The arrow keys issue fix will be available as soon as I knock out this modifiers thing.
Anyway, been working on this for a few days so hopefully I'll have this corrected today. Please be aware that it will STILL require the Hold option for the game to properly determine the modifier state at all times, so pretty much this exact conversation about modifiers is still expected to take place in the future.
The arrow keys issue fix will be available as soon as I knock out this modifiers thing.