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Rubicon, a hate Thread

Moderator: MiRai

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A-Box

Posts: 23

Joined: Sat Nov 23, 2013 5:50 pm

Post Sat Nov 23, 2013 6:05 pm

Rubicon, a hate Thread

hi guys
i'm running 16 Clients at once and since rubicon i just can't.
the fucking game is killing my cpu completly.
is that an eve Problem or is it isboxer?
the Performance is slightly better with dx9 instead of dx11
i'm kinda confused now, because i can't Play the way i want anymore.


Hardware is:

i7 4770k
32 gb rams
asus xtreme VI maximus
2x Nvidia Titan
2x 256 GB Samsung 840 Pro

any suggestions?
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MiRai

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Vibrant Videographer

Posts: 3010

Joined: Fri Nov 20, 2009 3:30 pm

Post Sat Nov 23, 2013 7:12 pm

Re: Rubicon, a hate Thread

How to find the bottleneck of your system:

http://isboxer.com/wiki/HOWTO:Tweak_you ... ottlenecks
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A-Box

Posts: 23

Joined: Sat Nov 23, 2013 5:50 pm

Post Sat Nov 23, 2013 8:18 pm

Re: Rubicon, a hate Thread

the framerate is fine. 60 Overall
the complete isboxer Programm is laggy.

edit:
plus I already wrote that my cpu is on 100% usage
before rubicon it was around 70%
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MiRai

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Joined: Fri Nov 20, 2009 3:30 pm

Post Sat Nov 23, 2013 8:29 pm

Re: Rubicon, a hate Thread

A-Box wrote:the framerate is fine. 60 Overall
the complete isboxer Programm is laggy.

edit:
plus I already wrote that my cpu is on 100% usage
before rubicon it was around 70%

If your CPU is at 100% then anything currently running in the operating system has a tendency to be "laggy" because everything is fighting for thread priority.

It's not out of the ordinary that a new expansion requires more horsepower to run (especially when it comes to DX9 vs DX11) -- This really isn't anything new, but most solo players don't recognize it because it's unlikely that they're pusing their hardware. When new expansions hit (regardless of the game), people who were running a certain setting can usually expect to drop down to some other setting, or there might be some bug that CCP still needs to work out.

You say your FPS is "60 overall", so are you trying to run all of your clients at 60 FPS? That's absolute overkill if you are, and I'd suggest dropping the clients that are in the background down to 30 (or lower).
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A-Box

Posts: 23

Joined: Sat Nov 23, 2013 5:50 pm

Post Sun Nov 24, 2013 6:07 am

Re: Rubicon, a hate Thread

you just didn't read my postings do you?

dx9 is ALSO bringing my cpu to boil.
and a Performance decrease by over 40% in one addon. i really doubt that that is normal.

before rubicon:

one Client consumes 900mb of ram and 5% to 10% of ONE Logical cpu.
Clients running, not well, but running: 16
Clients running well: 12

after rubicon, with dx9

one Client consumes 900mb of ram and 30% of one Logical cpu.
Clients running, not well, but running: 8
Clients running well: 6

after rubicon, with dx11
one Client consumes 1,2 gb of ram and 40% of one Logical cpu.
Clients running, not well, but running: 6
Clients running well: 3

where the heck is the breathtaking graphic that Forces eve to catch that much cpu.
and you have to admit, that running on the lowest Details with everything turned off shouldnt stop you at running only 3 boxes.

the Background Clients run with 30 fps.
i still dont have a clue why eveonline is taking so much cpu at the Moment. there is no increase in graphics Output, nothing.
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Skipimp

Posts: 5

Joined: Tue Nov 19, 2013 10:24 pm

Post Mon Nov 25, 2013 1:01 pm

Re: Rubicon, a hate Thread

We get that you're mad by the title you don't need to prove it by being short with the staff that are trying to help you. They are BY FAR the best customer service you will ever experience especially for the amount of work they put in and for the small staff that they do have. So Chill. That being said, Rubicon was a major (although not as major as some of the previous ones) update. As with every single update with Eve and every MMO in existence two things happen: the game typically uses more system resources and there are bugs/glitches that will need to be worked out. Have you noticed how every day since Rubicons release there has been a small patch? That is CCP trying to work out the issues that weren't caught/fixed before Rubicon's release. If you want to get mad at someone get mad at CCP who made the changes not the people at ISBoxer. Of course CCP will tell you they dont support multi-boxing and wont help you one bit and then you should feel bad and come back here to the people who are trying to help you even though you are giving them a hard time.
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A-Box

Posts: 23

Joined: Sat Nov 23, 2013 5:50 pm

Post Mon Nov 25, 2013 6:43 pm

Re: Rubicon, a hate Thread

i know. but ccp is blaming isboxer for that :)
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lax

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Joined: Tue Nov 17, 2009 9:32 pm

Post Mon Nov 25, 2013 7:33 pm

Re: Rubicon, a hate Thread

where the heck is the breathtaking graphic that Forces eve to catch that much cpu.

Typically breathtaking graphics result in GPU use, rather than CPU.

Did you use the monitor tool from MiRai's link to check your GPU usage? http://isboxer.com/wiki/HOWTO:Tweak_your_framerate#Identifying_framerate_bottlenecks I promise it's incredibly useful for diagnosing this kind of thing. (Therefore being detailed in the framerate tweaking guide, under how to identify bottlenecks...)
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Vaellend

Posts: 7

Joined: Fri Sep 06, 2013 11:54 am

Post Tue Nov 26, 2013 7:26 am

Re: Rubicon, a hate Thread

all i can say is that i run 16 clients too on a less powerfull machine like yours and its works well

amd fx 1850
16gb ram
2x geforce 660ti

i have the fps limiter set to 10 fps if not foregroud and ingame settings set to "performance optimaced"
but what i noticed, in dx11 it feels all a bit slower than in dx9 so i switched back to dx9

the more hatefull thing on rubicon is that the last login are stored now on the server.... that sucks so much
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Mosg2

Posts: 16

Joined: Thu Dec 22, 2011 9:10 pm

Post Tue Dec 03, 2013 9:58 pm

Re: Rubicon, a hate Thread

I have noticed a few performance related issues with VFX that I'll share with you--I can't necessarily say that this is your problem but it definitely is/was *my* problem.

First, I use an I7 2600k that is moderately OC'd to 3.8k, 16 gigs of DDR3, and a GTX 770 4g video card.

My CPU usage does not increase linearly with the number of VFX viewers I have present. My original setup had 63 VFX on my main screen with 7 VFX sources per client. With all of them loaded, I was getting ~20 fps on my main and 100% CPU usage. No amount of tweaking with the CPU assignments solved the problem. As soon as I hid the VFX, back to capped 60fps. So, since I wanted to maintain all of the VFX, I checked to see if hiding the VFX in windows that were not focused fixed it.

Blam, went from 100% CPU usage/20fps to ~60% CPU usage/30fps. I don't know why, but ISBoxer/Innerspace/whatever was still using CPU to generate those VFX in my other 9 screens even when they weren't the focus window. Now, that still doesn't solve my problem as I went from terrible fps (for me) to only marginally better fps (for me). So, saving a VFX set in your alt screens that only has their VFX sources present and loading that when they're not focused *may* save some CPU for me. I gained considerably (not enough for my personal tastes, but still a major gain).

Going to cross-post this to the VFX forums and see if anyone there has further suggestions. Hopefully it helps you some!
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