FFXIV Cool things for multiboxers.
I had 4 clients in the last Phase of Beta, and was pleasantly suprised by not only how fun, but actually how possible multiboxing is.
For those who havent I want to try and get a list of all the cool things we have seen in the game, worthy of notice regarding multiboxing.
1. interact button ( Num0 by default) this is KIND of like an IWT button, but it wont move your character (or, I havent been able to do that). However, it alleviates the need for assisting near NPCs, since it will choose the closest targetable NPC or item in the world near your characters, so you can press the button, and just be CLOSE to an NPC you want to grab or turn in a quest to, and it will select them and interact. COOL.
2. Melee is actually pretty good. Because melee classes can get some healing, for PvE at least, it seems like boxing 4 melee wont be a huge problem.
3. HEALING! As stated, many classes can heal, which makes this game really flexible with teams. Even mage-types can heal, with the exception of black mage, and a couple others, but you can always make a WHM or a thaumaturge to heal as well for when you need it.
4. Auto-linking mobs. OK, this is a double-edged sword, since when you aggro a mob in a party, even a 4 player light party, you will aggro any mobs near your target which are "linked".
- PROS: You can see the link first, and be careful about linking too many mobs, or mobs too high for your level.
You can pull a bunch opf mobs easily if you want to, and then AOE them down.
- CONS: You might pull too many, and die.
5. Job and Class flexibility. OMG. Yes. This is all.
6. Automatic targeting. You can flip a switch which will let your toons choose any target within range. This sounds like a disaster, but RIFT has this, and it was amazing. It makes grinding on mobs in an area of your level or under very fast. If you have aoe target abilities, this is also really good.
OK, I have to run out, but lets add some more. I only played for a few days, and I have some more to add when I get home from work.
For those who havent I want to try and get a list of all the cool things we have seen in the game, worthy of notice regarding multiboxing.
1. interact button ( Num0 by default) this is KIND of like an IWT button, but it wont move your character (or, I havent been able to do that). However, it alleviates the need for assisting near NPCs, since it will choose the closest targetable NPC or item in the world near your characters, so you can press the button, and just be CLOSE to an NPC you want to grab or turn in a quest to, and it will select them and interact. COOL.
2. Melee is actually pretty good. Because melee classes can get some healing, for PvE at least, it seems like boxing 4 melee wont be a huge problem.
3. HEALING! As stated, many classes can heal, which makes this game really flexible with teams. Even mage-types can heal, with the exception of black mage, and a couple others, but you can always make a WHM or a thaumaturge to heal as well for when you need it.
4. Auto-linking mobs. OK, this is a double-edged sword, since when you aggro a mob in a party, even a 4 player light party, you will aggro any mobs near your target which are "linked".
- PROS: You can see the link first, and be careful about linking too many mobs, or mobs too high for your level.
You can pull a bunch opf mobs easily if you want to, and then AOE them down.
- CONS: You might pull too many, and die.
5. Job and Class flexibility. OMG. Yes. This is all.
6. Automatic targeting. You can flip a switch which will let your toons choose any target within range. This sounds like a disaster, but RIFT has this, and it was amazing. It makes grinding on mobs in an area of your level or under very fast. If you have aoe target abilities, this is also really good.
OK, I have to run out, but lets add some more. I only played for a few days, and I have some more to add when I get home from work.