Re: Thoughts on DH Strafe builds
23teeth wrote:i just made a quick video w/ my build i use if anyone is interested.
I prefer smoke screen over gloom, i tried gloom and i just didn't like it, dunno why.
http://www.youtube.com/watch?v=RKFowJYIU8c
You are definitely packing a lot of firepower as a group! You must have some nice gear on your helpers. I would say it is time to up the resistances and go for higher MP. If I had 200k per character I'd be running MP5 for sure!! I run at MP4 with a lot less group damage than you and I do fine, but my resists are around 400 for each, with only 650k dps for the group and it works well. I use a different build though..It actually looked like you forgot to put up your shuriken cloud most of the video too. However, thanks for the video, it was good to see a different build in action.
Right now I'm using the following build (without a 4 piece Nat gearing mind you):
Left click: Rain of Vengeance, Dark Cloud on 3 characters, Marked for Death Contagion on 1 helper
Right click: Strafe Demolition
-Vault (Tumble)
-Gloom (EHP boost)
-Companion (Bat) This combined with other hatred regen pretty much lets me run strafe nonstop
-Preparation (Punishment) Between the bat and punishment balancing hatred with a constant flow of discipline from Night Stalker passive makes strafe run 100% of the time without resource problems and gloom running nearly nonstop too, so i just keep marching forward and let the mobs follow me if they survive the initial pass. Makes for quick runs

passives:
Vengeance
Night Stalker
Perfectionist
Thoughts on the logic of the Build:
Rain of Vengeance Beastly bombs kills elites faster, but Dark Cloud combined with marked for death contagion brings mobs down really fast and spreads to nearby elites too. Since Dark Cloud runs for 12 seconds it boosts overall firepower more often. Between mobs it is often almost charged again. The effect? At mp3 my runs average 15-17% faster than any other build I've tried so far. In terms of efficiency it stood out as a clear winner. I haven't tested the differences at mp4, however, since I only just got my resists on helpers high enough to run it, so maybe another build will emerge as better at higher MP)
I don't run Tactical Advantage because I don't backtrack for efficiency sake. I'm always marching forward. So, you have to envision a continuous march forward without any significant stopping, elites that don't die in the first pass follow me and die via Strafe/Rain of Vengeance. If I need to evade jailer or AOE attacks I still can use Vault as needed. My DPS as a group base is 650k, but with Strafe and Rain of Vengeance combined it's a little over 1.6 million (1.2million without Rain of Vengeance active), not including critical strikes from strafe. The combined auto-tracking of targets of strafe Demolition and Rain of Vengeance Dark Cloud is pretty nice for some brainless farming

I'll be comparing my run times in this build vs using Spike Trap instead of Rain of Vengeance at mp4 to see if my run times and results vary as greatly as they did at mp3. The only potential slow down with these is you have to wait for them to pop instead of just moving forward and enemies being dead already, but the extra DPS from the traps may be required at higher MP. We shall see. I'm going to compare the two builds tomorrow.
Bloodyivo, I looked for you for a while online and then realized you play on EU servers, lol. That explains that. I second your comments about the 1.0.8 patch. It will be good for all boxers!
Anyone else with suggestions for mods on a strafe build for efficiency at higher (MP4+) please contribute ideas for testing.