League of Extraordinary Multiboxers
Posts: 4650
Joined: Sat Feb 15, 2014 11:14 am
Location: In the dining room, with the lead pipe.
Re: "Do Not Advance" vs. "Mapped Key State Action" for GCD
I have it setup so the GCD is handled in it's own mapped key in a different Key Map. The GCD mapped key has two actions, disable the virtual combat rotation mapped key, reneable it with the GCD timer (actually, there are some other actions which use a menu so I can see when the timer is on/off - this was for some testing I was doing).
In the rotations I call a Do Mapped Key action to execute the GCD mapped key.
I did this because, there are three things to keep track of for skills, GCD, Cast Time, Cooldown Time.
All skills in a rotation are normally configured to call the GCD mapped key, but if a particular skill has a cast time which is longer than the GCD, then it will have it's own mapped key in my Timers key map which disabled the virtual combat rotation for longer.
I realised that this was transferable across multiple skills and toons, so ended up with a Key Map which just has all my Cast Time cooldowns in it, and one of these also happens to be the GCD. As I've also found the GCD can be timed differently depending on lag/speed of the computer, then putting it in the one place, and just calling it from everywhere I needed to, makes it a bit easier to change it when I need to. Sometimes I can run GCD at 0.7s, on the odd occasion I've had to move it as high as 1.5s.