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sockets

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Saeldaan

Posts: 38

Joined: Fri Mar 22, 2013 9:33 pm

Post Sat Mar 08, 2014 7:07 pm

sockets

Does each copy of a game being run on ISBoxer use the same socket or different sockets?

I ask because I've been using Dispatch from Connectify.me Dispatch allows using two internet connections simultaneously and pooling their speed and bandwidth. In my case I have two 10mbps DSL connections. With Dispatch I get double the speed.

Dispatch is explained thusly:

Dispatch works by load balancing sockets across different Internet connections. This makes Dispatch a client side application, meaning that it can run solely on one computer. Dispatch works very well with programs that create lots of sockets, such as download managers, Torrent downloaders, etc. Something like a streaming video only creates one socket, which means that Dispatch is not able to speed up streaming video and other single socket applications, because it has to choose one Internet connection for it to use.


So for my application it would be nifty if each boxed character ran on a different socket.
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lax

User avatar

Site Admin

Posts: 7303

Joined: Tue Nov 17, 2009 9:32 pm

Post Sat Mar 08, 2014 8:17 pm

Re: sockets

Yes, each game instance of any game necessarily uses a different "socket". (You can think of this like a fancy term for the game's outgoing network connection.)

The only way that could change is if a game developer decided to go gung-ho supporting multiboxing, and re-coded their game networking code to pool the networking of all game instances into the same connection to the server. Or alternatively, a program along the same lines as what you're describing could pool the networking of the game instances through a remote proxy server, which could be using one outgoing connection.

But no, games are not designed that way and IS/ISBoxer does not alter or affect the game's networking. Have fun ;)
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Saeldaan

Posts: 38

Joined: Fri Mar 22, 2013 9:33 pm

Post Sun Mar 09, 2014 12:40 am

Re: sockets

Thanks, that's great news :D

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