Activating a dxNothing Window
Hi all,
I am bumbling my way through the recreation of Alge's window layout from the VFX ideas thread. He mentions the following: "I press Ctrl+B and a new dxNothing window appears (I used a second swap group to achieve this)". What action is he using to make a "new dxNothing window" appear? I can see how to make VFX's appear / disappear using Video FX Actions, but I'm not seeing how to make an entire dxNothing window appear / disappear. I'm guessing maybe it has to do with a Window Action, but I'm not quite seeing how to do it with any of those either
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One other quick question - what action am I looking for to enable the following where he states, "I mouseover one of the small bag feeds and it expands to fill that dxNothing window". Is that a specific action, or a combo of things (e.g. mousing over a smaller VFX actually triggers a different, bigger version of that VFX to show/be created and mousing out then destroys/hides the bigger version?).
Thanks for any pointers,
SFDD
I am bumbling my way through the recreation of Alge's window layout from the VFX ideas thread. He mentions the following: "I press Ctrl+B and a new dxNothing window appears (I used a second swap group to achieve this)". What action is he using to make a "new dxNothing window" appear? I can see how to make VFX's appear / disappear using Video FX Actions, but I'm not seeing how to make an entire dxNothing window appear / disappear. I'm guessing maybe it has to do with a Window Action, but I'm not quite seeing how to do it with any of those either

One other quick question - what action am I looking for to enable the following where he states, "I mouseover one of the small bag feeds and it expands to fill that dxNothing window". Is that a specific action, or a combo of things (e.g. mousing over a smaller VFX actually triggers a different, bigger version of that VFX to show/be created and mousing out then destroys/hides the bigger version?).
Thanks for any pointers,
SFDD