Down-resolution on dx-nothing
Looking for some help with a window layout puzzle that has been winding me up a treat. I'm working on a macbook pro retina, but in windows 8 through Boot Camp, not sure if this is significant.
My game is Eve Online
What I'm trying to achieve is relatively simple, on the single laptop screen, I want a stacked layout using 2 real characters (currently, rising to 5 in time if the macbook copes) and a DX Nothing window on top, however in order to make this less resource intensive I'm trying to do the whole thing at 1900x1200 instead of the crazy-high native resolution (2560x1600).
I've watched the tutorial about running at lower than native res, and I have tried adding the additional region and setting it's resolution to 1900x1200, then setting this region as the swap group reset region. This does work nicely for the two game windows, but it does not seem to work for the DXNothing window, which appears to be dimensioned for the native resolution, but showing only the 1900x1200 on screen - i.e. there is a load of dxnothing space that is effectively "off screen".
If I try to force the dxnothing window to 1900x1200 by specifying the size of it's region, what I get instead is the game windows pushed to the top left taking up only a part of the screen. i.e. in this case dxnothing fills the screen, but the game windows do not.
I have tried switching instant switching off and on, neither works, and I have tried setting the size of all windows specifically to 1900x1200, which also doesn't work.
As I type this I realise perhaps I can just live with DXNothing window being 2550x1600 and just let it have unused space off screen, perhaps that will work, though I don't know what will happen with broadcast, perhaps nothing bad... but I'm now a bit obsessed with figuring out why it can't all just be 1900x1200 and perfectly aligned.
![Smile :)](./images/smilies/icon_e_smile.gif)
Any thoughts?
Thanks!
Stormy