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[WoW] Mapped Key acting weird.

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Ualaa

Grandmaster Guidesmith

Posts: 714

Joined: Wed Nov 18, 2009 8:36 pm

Post Wed Jan 19, 2011 2:15 am

Mapped Key acting weird.

http://pastebin.com/7M50hHKS


My round-robin Rebirth key, fairly consistently has 3-4 druids cast on the first press.
It is set up as a six step round robin.

Specifically, it is the "DPS 6 RR" mapped key.
In the Green Keymap.

Am I missing something?
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lax

User avatar

Site Admin

Posts: 7303

Joined: Tue Nov 17, 2009 9:32 pm

Post Wed Jan 19, 2011 10:28 am

Re: Mapped Key acting weird.

What you're missing is basically just that you have a Mapped Key configured to toggle every Key Map, regardless of which team is active. After toggling them off and then back on, the 6 key is active from other Key Maps. That's fine, putting them all in there is recommended, you just need to set a white list for the team. (assigning is setting the initial state to on)

Here's my go-to post for this issue: http://isboxer.com/forum/viewtopic.php?p=2896#p2896
Specifically this part:
If you have new key maps for different teams, that would conflict with the others (e.g. because they use the same Hotkey), you can add ALL of them to the toggle in the above fashion -- however, you will need to do another step afterward to make sure that only the right ones get loaded for each team. For each Character Set, select it in the top pane, then in the bottom left pane select "Key Maps". This will bring up a Key Maps white/black list. You have the option of white listing only the key maps that CAN (ever) be used for that Character Set (recommended), or black listing the key maps that CANNOT (ever) be used for that Character Set (not recommended because any time you add a new Key Map to the toggle, you would need to go through and black list it on a bunch of Character Sets).
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Ualaa

Grandmaster Guidesmith

Posts: 714

Joined: Wed Nov 18, 2009 8:36 pm

Post Wed Jan 19, 2011 4:09 pm

Re: Mapped Key acting weird.

Thank you.
Pretty obvious now that you point it out.
Totally did not know about the Keymap white/blacklist option either.



In case others have this issue.

I decided to go the route of a Keymap per team that is specific to that team.
And to put the FTL DPS keys, within their Keymap.
So I can take "6" and make it round-robin, without changing "6" for other teams.
Or so I can make 7-0 non-FTL Assist, or whatever.

I also removed the FTL DPS Keymap from this character set.
And basically figured that would be good.
I added the team specific Keymap to the toggle that loads/unloads Keymaps, and set that Keymap to only load for the team in question.

However, even though the team does not use the Keymap: FTL DPS Key, it is still toggled to load/unload for "all", within the Activate Maps mapped key.
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