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Pause Broadcasting

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pontus_lundh

Posts: 5

Joined: Sun Nov 07, 2010 2:10 pm

Post Sun Nov 07, 2010 2:15 pm

Pause Broadcasting

I tried searching but nothing came up. I reckon this is quite easy but I have been using ISboxer for 2-3 months without actually bothering to learn how to do this.

So how do I pause the key broadcasting when I for example want to type?

I've got E, Q, etc bound to spells and they are pressed when I try to type.

Thanks for your time.
Regards, Pontus.
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wokka

Posts: 6

Joined: Sun Nov 07, 2010 6:49 pm

Post Sun Nov 07, 2010 6:51 pm

Re: Pause Broadcasting

I don't remember what the default is for this, In Key Maps > Control > Activate Repeat, check your hotkey
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lax

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Post Mon Nov 08, 2010 10:55 am

Re: Pause Broadcasting

http://isboxer.com/wiki/WoW:Quick_Start_Guide (non-WoW: http://isboxer.com/wiki/Quick_Start_Guide)
If you're using Repeater to broadcast your spellcasting, see "Understanding Key Maps vs Repeater" as well as the "Quickly add many hotkeys, optionally with auto-assist" section.

If you build your hotkeys in existing key maps, they can be toggled with the usual Key Maps toggle, Shift+Alt+M by default.

If your hotkeys are in brand new key maps, the default toggle will NOT toggle your new Key Maps. You can add it. In the Control key map (non-WoW: "Always On"), under "Activate Maps" there are 2 steps, one to turn off key maps and another to turn them back on. Add a Key Map State Action to each step, to turn your new Key Map on or off as needed.

If you have new key maps for different teams, that would conflict with the others (e.g. because they use the same Hotkey), you can add ALL of them to the toggle in the above fashion -- however, you will need to do another step afterward to make sure that only the right ones get loaded for each team. For each Character Set, select it in the top pane, then in the bottom left pane select "Key Maps". This will bring up a Key Maps white/black list. You have the option of white listing only the key maps that CAN (ever) be used for that Character Set (recommended), or black listing the key maps that CANNOT (ever) be used for that Character Set (not recommended because any time you add a new Key Map to the toggle, you would need to go through and black list it on a bunch of Character Sets).
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pontus_lundh

Posts: 5

Joined: Sun Nov 07, 2010 2:10 pm

Post Mon Nov 08, 2010 12:15 pm

Re: Pause Broadcasting

Thanks a lot for the help! (:
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jaumeat

Posts: 45

Joined: Wed Apr 24, 2013 2:53 am

Post Mon May 06, 2013 4:23 am

Re: Pause Broadcasting

Interesting post, cause I had the same problem with 2 key maps. They were going off when toggling off, but when toggling on, one was overlapping the other.
I just solved it, just setting one of them always to off.

But now I read this:

If you have new key maps for different teams, that would conflict with the others (e.g. because they use the same Hotkey), you can add ALL of them to the toggle in the above fashion -- however, you will need to do another step afterward to make sure that only the right ones get loaded for each team. For each Character Set, select it in the top pane, then in the bottom left pane select "Key Maps". This will bring up a Key Maps white/black list. You have the option of white listing only the key maps that CAN (ever) be used for that Character Set (recommended),


Lax, that means that we must have to do that, even if the keymap is not assigned to that character set?

ie. lets say:
'A Team' character set has FTL keys, general and control. And 'B Team' character has combat hotkeys, virtual combat, general and control

then in control the ctrl+shift+alt+M hotkey, toggles off FTL keymap and combat hotkeys map. Another keyhit, will toggle them on.
Why FTL keymap overlaps my combat hotkeys on 'B Team', even tho FTL keymap is not assigned to my 'A Team' character set? For what I quoted from you, seems like if is not enough this, and one of they must whitelist also the ones I want for that Character set.
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lax

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Post Mon May 06, 2013 5:02 am

Re: Pause Broadcasting

jaumeat wrote:Interesting post, cause I had the same problem with 2 key maps. They were going off when toggling off, but when toggling on, one was overlapping the other.
I just solved it, just setting one of them always to off.

But now I read this:

If you have new key maps for different teams, that would conflict with the others (e.g. because they use the same Hotkey), you can add ALL of them to the toggle in the above fashion -- however, you will need to do another step afterward to make sure that only the right ones get loaded for each team. For each Character Set, select it in the top pane, then in the bottom left pane select "Key Maps". This will bring up a Key Maps white/black list. You have the option of white listing only the key maps that CAN (ever) be used for that Character Set (recommended),


Lax, that means that we must have to do that, even if the keymap is not assigned to that character set?

ie. lets say:
'A Team' character set has FTL keys, general and control. And 'B Team' character has combat hotkeys, virtual combat, general and control

then in control the ctrl+shift+alt+M hotkey, toggles off FTL keymap and combat hotkeys map. Another keyhit, will toggle them on.
Why FTL keymap overlaps my combat hotkeys on 'B Team', even tho FTL keymap is not assigned to my 'A Team' character set? For what I quoted from you, seems like if is not enough this, and one of they must whitelist also the ones I want for that Character set.


FAQ: I added a new Key Map but the Key Maps toggle does not disable it? covers this as well.

Whether or not a Key Map is assigned to your Character Set only sets up the default state of the Key Map. Assigned = ON, Not assigned = OFF. When you press Shift+Alt+M, it is going to follow the instructions in the Mapped Key... which in Step 1 turns various Key Maps OFF, and then in Step 2 turns various Key Maps ON. Without a White or Black list as described in my post and the FAQ, ISBoxer cannot possibly determine that you intended for certain Key Maps only to be enabled for certain Character Sets. It only knows that it should be turning all of these ON!

ISBoxer 41 is scheduled for release this week. This will help reduce this particular confusion by shifting some Hotkeys to Menus rather than Key Maps. Menus don't really have this same "problem" because you can just shut off all of the Menu Hotkeys with one Action in Step 1, and then turn all the Menu Hotkeys back on with one Action in Step 2, without caring which or how many Menus are active or inactive. Which is exactly what it does by default with a fresh configuration from the ISBoxer 41 Quick Setup Wizard; the same behavior for Key Maps is still used however.
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jaumeat

Posts: 45

Joined: Wed Apr 24, 2013 2:53 am

Post Tue May 07, 2013 1:23 am

Re: Pause Broadcasting

Thank you for the clarification Lax.

Whether or not a Key Map is assigned to your Character Set only sets up the default state of the Key Map. Assigned = ON, Not assigned = OFF. When you press Shift+Alt+M, it is going to follow the instructions in the Mapped Key...


The behavior I was expecting by selecting some key maps to a character set, is what actually does the whitelisting menu.

Tip: Maybe to make it more user friendly, by default ISBoxer could just whitelist the key maps that the user assigns to a character set, in a user logic point of view, if he does not assign a keymap to a character set, is because he does not want it at all.
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MiRai

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Joined: Fri Nov 20, 2009 3:30 pm

Post Tue May 07, 2013 1:35 am

Re: Pause Broadcasting

jaumeat wrote:Tip: Maybe to make it more user friendly, by default ISBoxer could just whitelist the key maps that the user assigns to a character set, in a user logic point of view, if he does not assign a keymap to a character set, is because he does not want it at all.

I already tried to convince the man of this. No dice. ;)
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lax

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Joined: Tue Nov 17, 2009 9:32 pm

Post Tue May 07, 2013 5:12 am

Re: Pause Broadcasting

jaumeat wrote:Thank you for the clarification Lax.

Whether or not a Key Map is assigned to your Character Set only sets up the default state of the Key Map. Assigned = ON, Not assigned = OFF. When you press Shift+Alt+M, it is going to follow the instructions in the Mapped Key...


The behavior I was expecting by selecting some key maps to a character set, is what actually does the whitelisting menu.

Tip: Maybe to make it more user friendly, by default ISBoxer could just whitelist the key maps that the user assigns to a character set, in a user logic point of view, if he does not assign a keymap to a character set, is because he does not want it at all.

I understand why you say this, and why MiRai said it, but while it sounds like a great idea when you first say it to yourself, that is counter-intuitive to the actual purpose of assigning or not assigning the Key Map. Which is not to prevent the Character Set from ever loading it.

A White or Black list is not usually necessary at all, and by directly tying these two separate features (1. a Key Map's ability to not be active when you start the program, and 2. your ability to say a Key Map should NEVER be active for a given Character Set) a user is just going to be confused as to why the hell, logically, they can't just use a Key Map State Action to turn on their Key Map that they didn't want active the whole time, when they clearly did not intend for it to be permanently blocked from the only Character Set they have in their ISBoxer Profile. Because, as they will tell me, they didn't configure this stupid White List, so why should it be blocking them from doing such a simple thing?
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jaumeat

Posts: 45

Joined: Wed Apr 24, 2013 2:53 am

Post Tue May 07, 2013 8:40 am

Re: Pause Broadcasting

Yes, I can understand why those advanced users may want to do that, even myself I see good uses for that.

But from the standard user point of view (playing devils advocate), maybe the best default setting would be whitelist the keymaps assigned (transparent to the user), but then the advanced user that wants the more sophisticated behavior could just change to "no whitelist" option, which is the actual default option :)

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