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[WoW] steps and keystrokes

Moderator: MiRai

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jaumeat

Posts: 45

Joined: Wed Apr 24, 2013 2:53 am

Post Wed Apr 24, 2013 3:35 pm

steps and keystrokes

Hello, I am wondering if when you push one keystroke executes all the steps one after other (besides if you have set wait times) or every keystroke advance one step?

My guess is the later, but just want to be sure.

Thanks.
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MiRai

User avatar

Vibrant Videographer

Posts: 3010

Joined: Fri Nov 20, 2009 3:30 pm

Post Wed Apr 24, 2013 5:46 pm

Re: steps and keystrokes

jaumeat wrote:Hello, I am wondering if when you push one keystroke executes all the steps one after other (besides if you have set wait times) or every keystroke advance one step?

Automatically advancing through Steps would be considered automation in most games. However, if you're playing a game that allows automatic delays between abilities and commands (e.g Aion) then you would need to set up an in-game macro to accomplish what you want and then use ISBoxer to take advantage of that macro. ISBoxer does not provide any way for users to automatically move through the Steps of a Mapped Key and in order to advance through each Step users are required to physically press a button.
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Ualaa

Grandmaster Guidesmith

Posts: 714

Joined: Wed Nov 18, 2009 8:36 pm

Post Sat Apr 27, 2013 11:06 am

Re: steps and keystrokes

You can do the reverse of this with IS Boxer.

You can set it, so that a given mapped key will not advance until a set amount of time has passed.
The advancement is going to be in response to a keystroke, mouse click or other input of yours... not a timed delay.

So if you'd like one ability to fire off at: 0.00 seconds and the next to fire off at 1.25 seconds, with another at 3.75 seconds...
You could create a mapped key, with three steps.
The first would check the box for 'Do Not Advance' and set it to 1.25 seconds.
The second step would also check the box and set it to not advance for another 2.50 seconds.

You'd still need to be at the computer and spamming away.
If your spam speed was sufficiently quick, your abilities would essentially fire off very close to the desired timing.



For example in Warcraft, my Death Knights had an ability which was off of the Global Cooldown.
This ability was on a ten second recast use, so I didn't want each of them to use it at once.
With four DKs, the optimal use was once every 2.5 seconds.

I created a mapped key, with four steps.
Each step sent a keystroke, for the in-game ability to one of my four DKs.
And that step would not advance to the next step for at least 2.5 seconds.

My main spam key, which I was spamming 4-5x per second attempted to trigger this mapped key (along with other things) on each press of the key.
In practice, my Mind Freeze ability would fire off almost 4 times, in each 10 second window.
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