Sat Apr 27, 2013 11:06 am by Ualaa
You can do the reverse of this with IS Boxer.
You can set it, so that a given mapped key will not advance until a set amount of time has passed.
The advancement is going to be in response to a keystroke, mouse click or other input of yours... not a timed delay.
So if you'd like one ability to fire off at: 0.00 seconds and the next to fire off at 1.25 seconds, with another at 3.75 seconds...
You could create a mapped key, with three steps.
The first would check the box for 'Do Not Advance' and set it to 1.25 seconds.
The second step would also check the box and set it to not advance for another 2.50 seconds.
You'd still need to be at the computer and spamming away.
If your spam speed was sufficiently quick, your abilities would essentially fire off very close to the desired timing.
For example in Warcraft, my Death Knights had an ability which was off of the Global Cooldown.
This ability was on a ten second recast use, so I didn't want each of them to use it at once.
With four DKs, the optimal use was once every 2.5 seconds.
I created a mapped key, with four steps.
Each step sent a keystroke, for the in-game ability to one of my four DKs.
And that step would not advance to the next step for at least 2.5 seconds.
My main spam key, which I was spamming 4-5x per second attempted to trigger this mapped key (along with other things) on each press of the key.
In practice, my Mind Freeze ability would fire off almost 4 times, in each 10 second window.