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[New Feature Request] Mapped Key Step State action

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lax

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Post Wed Dec 11, 2013 8:20 pm

Re: [New Feature Request] Mapped Key Step State action

Check the ISBoxer Beta forum for a test download with Mapped Key Step State Action and related requests, and some requests from MiRai's thread
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Azorel

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Joined: Mon Jun 10, 2013 3:13 pm

Post Thu Dec 12, 2013 2:48 pm

Re: [New Feature Request] Mapped Key Step State action

Thanks Lax
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Azorel

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Joined: Mon Jun 10, 2013 3:13 pm

Post Wed Jan 15, 2014 12:47 am

Re: [New Feature Request] Mapped Key Step State action

Just wondering if the Step State has been released yet ?.. I checked the download Development release, and still can't find it ? I also see nothing in the beta part of the forums for topcis ?
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firescue17

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Post Wed Jan 15, 2014 5:56 am

Re: [New Feature Request] Mapped Key Step State action

It is still in Beta at the moment.
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lax

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Post Wed Jan 15, 2014 8:06 am

Re: [New Feature Request] Mapped Key Step State action

I also see nothing in the beta part of the forums for topcis ?

You have to join the beta group to access the beta ;) http://isboxer.com/wiki/ISBoxer_Beta
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Azorel

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Joined: Mon Jun 10, 2013 3:13 pm

Post Wed Jan 15, 2014 1:47 pm

Re: [New Feature Request] Mapped Key Step State action

Sign'd up, be great to have this feature. Virtual mapped keys with toggles has made my profile like so big
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sfdd

Posts: 33

Joined: Mon Feb 14, 2011 5:53 pm

Post Thu Mar 13, 2014 7:39 am

Re: [New Feature Request] Mapped Key Step State action

Hi all,

It might be me just being a bit slow at the moment (I'll blame vacation and lack of sleep :)), but... Can someone point me to any kind of a write up (wiki?) or example (even a config file I can poke through) for the proper use of this new feature? I've never really played with timers, etc. but this seems like the perfect time to start :). I just want to make certain that I am using it correctly.

It looks like at it's most basic use, I would place a Mapped Key Step State at the end of the Actions in the Step that I want to affect (e.g. Modify Current Step | Disable this Step and then set a timer). That would essentially Remove this step from the Mapped Key sequence until the timer expires. In that way I could manage things that have long periods (like a DoT that runs for 60 seconds) - I would set my timer to 60 sec + cast time. Correct? :)

This brings me to another piece of ISBoxer functionality that I have not used yet - Timers and Timer Groups. I read the wiki on these, but I'm still a bit fuzzy on usage. More specifically, what is the proper usage of a Timer Group? The only Timer Group Action appears to be to cancel the timers in the group, so I imagine that the Timer Group serves to do things like cancel a set of timers in between fights. For example, I would place all of the timers for individual DoT spells in the same timer group so that I could cancel/reset them when I move from one mob to the next in a fight? If that is a valid example, where do people put it in their mapped keys? Do you have a separate "Reset" key that you press/click between fights/mobs?

Thanks in advance for any pointers or advice.

-sfdd
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lax

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Post Thu Mar 13, 2014 10:12 am

Re: [New Feature Request] Mapped Key Step State action

It looks like at it's most basic use, I would place a Mapped Key Step State at the end of the Actions in the Step that I want to affect (e.g. Modify Current Step | Disable this Step and then set a timer). That would essentially Remove this step from the Mapped Key sequence until the timer expires. In that way I could manage things that have long periods (like a DoT that runs for 60 seconds) - I would set my timer to 60 sec + cast time. Correct? :)

Yes, this is a good way to do that

This brings me to another piece of ISBoxer functionality that I have not used yet - Timers and Timer Groups. I read the wiki on these, but I'm still a bit fuzzy on usage. More specifically, what is the proper usage of a Timer Group? The only Timer Group Action appears to be to cancel the timers in the group, so I imagine that the Timer Group serves to do things like cancel a set of timers in between fights.

A GROUP of timers has only one real purpose -- to manage that group as a whole. As you've discovered, you can cancel ("Reset") the entire group of Timers. It also allows you to set a maximum number of timers in that group, and the behavior when the group fills up. So for example if you only ever want one instance of a particular timer (e.g. the DoT reset to reset that one Step) you might put it in its own Timer Group, with a limit of 1, and then you can decide whether to keep the first one that was already in the timer group (which might expire in e.g. less than 60 seconds) or replace it with a new one (which will expire in e.g. 60 seconds). However, you're not required to use a group for a timer, in which case you can neither cancel the timer nor control how many instances of the timer are active.

For example, I would place all of the timers for individual DoT spells in the same timer group so that I could cancel/reset them when I move from one mob to the next in a fight?

You CAN do that, yes. Or you can do it with different timer groups and cancel each group separately. However you want the limitations applied.

If that is a valid example, where do people put it in their mapped keys? Do you have a separate "Reset" key that you press/click between fights/mobs?

You might have an easier time putting it in a "Pull" mapped key (whatever you might press first when initiating a fight), or you could potentially use the "Reset to Step 1" behavior built into Mapped Keys, e.g. "after ___ seconds from the last Hotkey press". (Given that this is not a perfect indication of whether you switched mobs/fights/whatever)
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scartomyzon

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Joined: Wed Dec 09, 2009 8:07 am

Post Thu Mar 13, 2014 1:35 pm

Re: [New Feature Request] Mapped Key Step State action

sfdd wrote:I would set my timer to 60 sec + cast time. Correct?


From my experience, what you would want to do is use 2 timers:

1. Disable the step after X1 seconds (the time it takes to cast the spell)
2. Enable the step after X2 seconds (the duration of the spell/cooldown/etc + GCD + X1)

This assumes (Lax, please confirm if I am wrong) that the timer begins as soon as you activate the step (i.e., adds timer to queue) and does not reset or add additional timers to the step if the hotkey is pressed multiple times.

Scart
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lax

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Post Thu Mar 13, 2014 2:57 pm

Re: [New Feature Request] Mapped Key Step State action

1. Disable the step after X1 seconds (the time it takes to cast the spell)


This assumes (Lax, please confirm if I am wrong) that the timer begins as soon as you activate the step (i.e., adds timer to queue) and does not reset or add additional timers to the step if the hotkey is pressed multiple times.

If you use a Timer Group, you have the option of replacing existing timers if it is already filled, or ignoring new timers. So, up to you. :)
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