Inner Space bit options
With Windows 10, came some issues with running 32 bit Inner Space and 64 bit game clients. It worked for some users, and not others. In the end it was decided to default to using 64 bit Inner Space and resolve this problem. It was found that some users didn't know to select the correct bit game clients, so Inner Space was upgraded to be smarter, and, where possible, to select matching bit game clients to executing bit Inner Space.
If your game is a well known game (i.e. Inner Space recognizes the executable name), then depending on some of the Inner Space configuration options, it may force a different bit game client.
Fun fact: x86 is 32 bit, x64 is 64 bit. Weird huh.
In other words, Inner Space may end up executing a different executable file than what is configured in the Game Profile.
Inner Space has two settings to manage bit options.
- Inner Space will run the 32 bit or 64 bit version of itself. By default this option will be set if your operating system is a 64 bit operating system (after changing this setting you should exit and restart Inner Space).
- Where a game is a well known game and is known to have both 32 bit and 64 bit versions, then force the appropriate version to load to match the version of Inner Space that is running.
Typically, it is advisable to toggle only the "Use 64-bit Inner Space Uplink" option, as the "Use same-bit game clients" option is there to prevent crashes that would otherwise occur on some PCs.