Wed Oct 10, 2012 1:28 am by Ualaa
I haven't played a shaman team at that level range to check.
It looks like most of the configuration is based on the Priority system, first done by Mosg2.
Every ability that you'd like to use in a specific situation is available.
And you're essentially mashing a popsicle stick across each of those skills/spells.
At the 01-10 level, with Balance Druids and Demo Warlocks.
It is random whether the Druids do Moonfire or Wrath.
It is random whether the Warlocks to Shadowbolt or Corruption.
Mobs die, basically instantly (or within a second of the spells landing on them).
At a target dummy, you might see Corruption/Moonfire being reapplied well before it has run its course.
It will depend on the class...
An 87-90 Ret Paladin has:
- Crusader Strike (4.5 second re-use)
- Judgement (6.0 second re-use)
- Templar's Verdict (3 charges of Holy Power)
- Hammer of Wrath (6 second re-use, target at 20% health)
- Inquisition (1+ Holy Power, Spammable)
- Holy Prism (20 second re-use, if Talented)
- Execution Sentence (60 second re-use, if Talented)
For the most part, spamming a key and getting a random ability will be like a Frost DK.
If its not on cooldown, it will fire off.
It looks like you could get Inquisition, before you need it.
I don't see Exorcism in there, but I'm sure it is somewhere.