League of Extraordinary Multiboxers
Posts: 584
Joined: Wed Sep 19, 2012 7:37 am
Location: Omaha, NE
ISBoxing EverQuest: Audio Triggers
This section will explain how to set up Audio Triggers (ATs) in EverQuest. There is no interaction between ISBoxer and EQ; however, it would be remiss to discuss multi-boxing and ignore the importance of Audio Triggers.
HOW TO SET UP EVERQUEST AUDIO TRIGGERS
This is a very simple three-step process:
- Open the Audio Triggers Window from EQ Button -> Actions -> Audio Triggers. Enter the trigger text EQ should watch for. As opposed to using an external log parser, the built-in Audio Trigger monitoring does not need "/log" enabled.
- Select a sound file .wav to be played. Sound files are saved in the "\EverQuest\AudioTriggers\shared" folder.
- Press "Create" to save a new Audio Trigger. If a typo was made, use "Apply" to edit a previously existing Audio Trigger.
IMAGE 01
WHY WOULD I WANT TO DO THIS?
Audio Triggers are probably the third most important aspect of multi-boxing EverQuest behind the actual DPS rotations and in-game /socials. The use of Audio Triggers will improve your multi-boxing efficiency immensely.
EDITED 2018-03-23: One can use this online tool or similar to create custom Audio Triggers.
- If the text engine does not pronounce phrases to your preference, the synthesis modification can be tweaked using the options in the menu bar.
- English (UK) - Selene with a speed of -1 is sexy!
I have adopted a method of using the Character Set Slot number in the Audio Trigger to identify which Character needs attention. A few sample sound files are attached below:
- Autofollow
- Abort Autofollow: Triggered when a Character gets stuck and breaks Autofollow, or is initially out of range when Autofollow is activated.
- Deathtouch: A generic AT triggered by game mechanics which require a Cure. As opposed to creating separate sound files for every nasty spell encountered, I re-use this sound file over and over and rely upon knowledge of the particular Event to "know" what Cure is needed.
- Targeted: A generic AT triggered by game mechanics which require a particular Character to execute a particular click / duck / movement action. Again, I re-use this Audio Trigger repeatedly and rely upon the particular Event to "know" what action is required.
RETURN TO ISBOXING EVERQUEST: TABLE OF CONTENTS
The End.
2018-03-23: Fixed broken image links, sound file links, and reference links.