It seems like Tree of Savior is having the GameOverlayRenderer.dll thing loaded even when Steam Overlay is configured as disabled. Screenshots below.
I noticed that the GameOverlayRenderer.log is written to as the game crashes, so it seems like the overlay is trying to hook to the game. One point that is common is that the game always crashes when loading certain maps, so really busy maps get the game crashing, but only when running on isboxer. Another weird behavior is that when I have multiple tos clients open, if one of them crashes, another one will follow and crash too, even if it is a client that was open, loaded and working properly.
Trying to understand where to go from here.
https://pastebin.com/3R3mFQkLhttps://imgur.com/a/QdlQGKDSo, still the same problem. Disabled steam overlay but the dll I mentioned still shows up as being loaded by the game, and I dont know what to do about that, and would need advice.
Disabled nvidia sharing. Can still try to provide my compatibility log and the .dmp files generated, if anyone would care to look at them.
My problem remains exactly the same as 1 week ago. I can connect sometimes, and sometimes I cant. It can be the first client I open, the second or the fifth. Theres like a 50% chance that it will just crash when actually entering the game after chosing a character. Doesnt matter if there are 90 people on the map or 5. Sometimes a client will login and work, and sometimes it will crash 20 times in a row when trying to log in.
Since I seem to have run out of things I can understand, I would appreciate if someone could take a look at the crash logs.
My configuration:
https://pastebin.com/EYRnrpRR