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Another newbie post, need help with group invites...

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Sparfunk

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Joined: Sun Apr 12, 2015 11:23 pm

Post Sun Apr 12, 2015 11:32 pm

Another newbie post, need help with group invites...

So I've been going at this for about 4 days now and I'm not getting very far.

I'm trying to follow Firescue's group invite tutorial, but I feel that at this point in time (while I'm learning what I'm doing) I don't need as much detail in terms of full blown virtualisation. I tried doing it on my own, didn't have much of a clue and then I downloaded Firescue's template, loaded that up and felt like I was getting somewhere, but didn't get anywhere. After work tonight I cleared it off and started a new template but this time with what I felt I had learned from playing about with Firescue's template.

I'm just trying to invite and accept the invites with my group, but it's not working. I'm not sure what I'm missing, could anyone point me in the right direction?

Hopefully this google doc is ok for showing it? I wasn't sure how the best way to upload it was...

https://docs.google.com/document/d/112yUVgsm0L39HH_PQUnVcvnXFSpRa8lKAP3NP8o4rcA/edit?usp=sharing
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bob

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Location: In the dining room, with the lead pipe.

Post Mon Apr 13, 2015 5:46 am

Re: Another newbie post, need help with group invites...

So for your Invites, before each one sends the Keystring, you will need to send a keystroke of / and after a keystroke of ENTER. You need this to invoke the chatbox (where the string gets pasted) and to get the command to process. Just the same as if you were typing it out yourself.

The demos that I've seen it may be preferable to have ISBoxer send a series of Keystrokes of / I N V {SPACE} B L E R B L E {ENTER} rather than a keystring paste, esp if you fit within a 15 character limit (although this can be upto 30). Keystring pastes are limited in that you only have 1 clipboard so things can be overwritten when you don't expect it, and it is not in total control of ISBoxer.

And you never Accept Blibble.
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Sparfunk

Posts: 8

Joined: Sun Apr 12, 2015 11:23 pm

Post Mon Apr 13, 2015 9:24 am

Re: Another newbie post, need help with group invites...

Thanks for the reply bob...

I must be missing something then... I thought the "Invite: *Charactername*" keymaps covered the "/ ctrlv*invitecharactername* ENTER" side of things? And those are referenced in the steps of the "group invite" keymap... That part was entirely me copying (what I thought was the right bit) from Firescue's guide.

Also, when I load up and take a look Blibble is accepted on step 7 of the group invite keymap?

When I'm home this evening I'll try your suggestion of making the keystroke series' instead of using a paste clipboard keymap. Maybe that would work better for my current needs.
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bob

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Joined: Sat Feb 15, 2014 11:14 am

Location: In the dining room, with the lead pipe.

Post Mon Apr 13, 2015 10:00 am

Re: Another newbie post, need help with group invites...

Oh, I see. I didn't look into the Paste Clipboard one. And I missed the Blibble accept too. I thought I was carefully checking them all, and it turns out I can't count. My mistake. Next time I'll leave it until after the morning coffee.

Anyway, you didn't really describe what was and wasn't working.
Based on what I can see, it should theoretically work. It may not work because all the Actions in the Paste Clipboard are all going to try and fire at the same time, so the game may not be reading from the clipboard before the ENTER hits. You can call the CTRL+V via another Do Mapped Key action and have CTRL+V in it, which "should" get rid of that potential issue, or if you move to the series of Keystroke actions that may get around that.
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Sparfunk

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Joined: Sun Apr 12, 2015 11:23 pm

Post Mon Apr 13, 2015 11:28 am

Re: Another newbie post, need help with group invites...

I made a mapped key "Invite Button" that just has the action: Do Group Invite in Always On Keymap -> Self and hotkeyed it to ctrl+1. I thought this would make it so that when I pressed ctrl+1 in game it would get the ball rolling on the group invite steps, but it doesn't seem to do anything.

At this point I'm thinking when I'm home this evening I'll try your text string idea, as it seems like it would accomplish the same goal just without the potential ease of virtualisation that Firescue's would have if I could actually get it to work.
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bob

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Location: In the dining room, with the lead pipe.

Post Mon Apr 13, 2015 11:54 am

Re: Another newbie post, need help with group invites...

Yes, I could see the CTRL+1 mapped key, and from what I could see (after the coffee) there was no obvious reason why it didn't work, except maybe some subtleties on how fast the game was receiving various commands.


Actually using the Keystrokes vs the Keystrings still has the same potential for virtualisation, nothing changes on that front.

Calling Do Mapped Key xxxx (mapped key) in yyyy (key map), does not virtualisation make, but it sets up the possibility for it. Virtualisation means that the you can replace that xxxx (mapped key) in yyyy (key map) with a specific setting that you can set Per Character, Per Character Set, or on the fly via another Mapped Key Virtualisation Action. You can also just replace the yyyy (key map) part, and ISBoxer will look in the rrrr (key map) for the xxxx (mapped key). End result, you still call the top level with your hot key, but you can have ISboxer redirect the actions. It is explained further in the ISBoxer pro config http://www.isboxer.com/wiki/Style:MMO_-_Pro and Mapped Key Virtualization http://www.isboxer.com/wiki/Virtual_Mapped_Key.

Whether the end result is a series of Keystroke action or a Keystring action makes no difference. It does make a difference as to how it is structured though, and at which point the virtualisation takes place.
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Sparfunk

Posts: 8

Joined: Sun Apr 12, 2015 11:23 pm

Post Mon Apr 13, 2015 12:20 pm

Re: Another newbie post, need help with group invites...

bob wrote:Yes, I could see the CTRL+1 mapped key, and from what I could see (after the coffee) there was no obvious reason why it didn't work, except maybe some subtleties on how fast the game was receiving various commands.



Ugh. That's not helping my motivation (not your fault, I appreciate your responses here.)... I'm not sure what I should change? I've spent all my spare time for most of the week at this point failing to just invite my group in a simple and time efficient manner (because I *could* just do the invites manually at the start of each session). I already know that I can transmit ability keys etc to the different characters to enable me to actually fight, and I'm pretty confident I can set up clickbars to make healing with the cleric easy. I'm just stuck on what feels like it should be such a simple part of the whole process.

Frustrating.

I'll try changing it all to keystroke entries later and just avoid the paste clipboard keymap.

Thanks again for the help! It is appreciated, even if I'm feeling/sounding a little down at this point.
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Sparfunk

Posts: 8

Joined: Sun Apr 12, 2015 11:23 pm

Post Mon Apr 13, 2015 12:42 pm

Re: Another newbie post, need help with group invites...

Ok. I had a moment to play with it.

I made a new set of keymaps for / I N V {SPACE} C H A R N A M E {ENTER} ->BLEABLE (character 1) and put them into the group invite keymap in place of the previous invite keymaps referenced there. Now pressing ctrl+1 does nothing until the 5th press where it brings up the "INVITES COMPLETED" text box. So it's doing... Something? lol.

Could the problem be in the targeting in the keymaps? Should I be using ->SELF instead of specifically choosing my main character? If so, in which cases? Here's my new template (Invite2 is the prefix for the new invite keymap)... https://docs.google.com/document/d/112yUVgsm0L39HH_PQUnVcvnXFSpRa8lKAP3NP8o4rcA/edit?usp=sharing
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firescue17

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Post Mon Apr 13, 2015 1:55 pm

Re: Another newbie post, need help with group invites...

You'll need to change the target to Self in one spot. The targets are currently set twice, once in the Group Invite Mapped Key, and then again in each Invite2: <name>.
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Sparfunk

Posts: 8

Joined: Sun Apr 12, 2015 11:23 pm

Post Mon Apr 13, 2015 11:27 pm

Re: Another newbie post, need help with group invites...

Ok, so I changed target to current window (self) on the group invite keymap where applicable. That didn't do anything. I changed the target to current window (self) on all of the invite2 keymaps...


None of my characters accept any invites.

Here's the new template.

https://docs.google.com/document/d/112yUVgsm0L39HH_PQUnVcvnXFSpRa8lKAP3NP8o4rcA/edit?usp=sharing

As always, thanks for the help guys. Getting there slowly!
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