
League of Extraordinary Multiboxers
Posts: 585
Joined: Wed Sep 19, 2012 7:37 am
Location: Omaha, NE
Moderator: MiRai
League of Extraordinary Multiboxers
Posts: 585
Joined: Wed Sep 19, 2012 7:37 am
Location: Omaha, NE
League of Extraordinary Multiboxers
Posts: 4653
Joined: Sat Feb 15, 2014 11:14 am
Location: In the dining room, with the lead pipe.
1) A Mapped Key "Load Me to Slot [X]" which applies a button set to the HUD Menu starting at Button X." This loads the class icon for whatever slot the Character is in.
2) A "Disable Combat" in "Class Keymap" Mapped Key discussed in various threads which has two functions:
A) It disables combat and blocks the combat spam hotkey to the Character so it doesn't eat Mapped Key Steps while the Character is busy with the previous cast;
B) the part relevant to the Class Menu is it changes Button X in HUD Menu to the hourglass and changes the countdown text every 1 second. When it hits 0 seconds left (T+X seconds of being disabled) it changes the button graphic from the hourglass back to the Class icon.
It's counterintuitive in that the text runs backwards from the timer, i.e. as the Timer Pool increases, the Number Text decreases. A 5 second activation would look like this:
T=0: Button displays the Class Icon (Character is sitting there waiting for a command)
T=0: Press the combat spam hotkey (Character starts it's /social); Change the button graphic from the Class Icon to the hourglass icon; change the button text from 'blank' to 5;
T+1: No graphic change since we're still using the hourglass icon; change the button text from '5' to '4';
T+2: Change the button text from '4' to '3';
T+3: Change the button text from '3' to '2';
T+4: Change the button text from '2' to '1';
T+5: Change the button graphic from the hourglass back to the appropriate class icon; change the button text from '1' to 'blank'.
To reiterate, as the Timer Pool increments 1 second, it changes the button text to count down by 1 second. The first and last Actions of the Timer Pool have the appropriate icon change.
League of Extraordinary Multiboxers
Posts: 585
Joined: Wed Sep 19, 2012 7:37 am
Location: Omaha, NE
Renatus wrote:How do I get the button to change based on a timer? Can you give a small example?
I set the disable combat in my class template but setting it as multiple steps would require multiple button presses yes? and setting it to several actions I can't delay the do not proceed to next step for x amount of time
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