FAQ  •  Register  •  Login

Auto follow

Moderator: MiRai

<<

bob

User avatar

League of Extraordinary Multiboxers

Posts: 4653

Joined: Sat Feb 15, 2014 11:14 am

Location: In the dining room, with the lead pipe.

Post Fri Mar 06, 2015 7:27 pm

Re: Auto follow

When you are switching to slot 1, it runs the 010: SESSIONS TEMPLATE, Focus Slot: 01, this is virtualised to 010: 03 Box, Focus Slot: 01. This then runs the 110: - CHARACTER TEMPLATE, Control: Focus Me, which is virtualised to 110: MAG Control: Focus Me. This in turn tells the "other Current Boxes" to virtualise 200: VARIABLES, Control: Target Me to to run the 110: MAG, Control: Target Me. So all good, except that the SHM and NEC characters are not assigned the 110: MAG Key Map, so even though it is all virtualised correctly, they don't actually have the resulting Key Map, or mapped key in their arsenal of mapped keys, so there is nothing to run when you press the button.
<<

Renatus

Posts: 46

Joined: Tue Mar 03, 2015 9:24 pm

Post Fri Mar 06, 2015 7:29 pm

Re: Auto follow

ok, I may have found a missing link in the virtualization. I don't see where the character template gets virtualized back to the character
<<

bob

User avatar

League of Extraordinary Multiboxers

Posts: 4653

Joined: Sat Feb 15, 2014 11:14 am

Location: In the dining room, with the lead pipe.

Post Fri Mar 06, 2015 7:31 pm

Re: Auto follow

Renatus wrote:ok, I may have found a missing link in the virtualization. I don't see where the character template gets virtualized back to the character


This happens on each of the Characters.
<<

Renatus

Posts: 46

Joined: Tue Mar 03, 2015 9:24 pm

Post Fri Mar 06, 2015 7:43 pm

Re: Auto follow

Oh I see!! And that resolved my issue!

Bob I cannot thank you enough for sticking with me and working through this.
That now has a huge part of this done for me and I can move on to assist and setup some dps rotations

I already know I will have some questions about VisualFX
On this video
https://www.youtube.com/watch?v=lOQDNY6k1G0

I see in the center of the screen the spells are being visualfx to the main window. A little ways into the video they switch to something showing class symbols and such. What is this and how would I approach that?
<<

Renatus

Posts: 46

Joined: Tue Mar 03, 2015 9:24 pm

Post Fri Mar 06, 2015 7:47 pm

Re: Auto follow

Also what would be a good way to break autofollow?
Im not looking for a walkthrough, just a good method that I can try to see if I can program ISBoxer to do. Although I may be back for some help lol
<<

bob

User avatar

League of Extraordinary Multiboxers

Posts: 4653

Joined: Sat Feb 15, 2014 11:14 am

Location: In the dining room, with the lead pipe.

Post Fri Mar 06, 2015 8:00 pm

Re: Auto follow

The class thing looks to be either an addon or a custom menu with some pretty pictures. You'll have to see if firescue17 replies.

As for breaking follow. Most people setup a mapped key to send an action to "other follower" that will break it, like move backwards (i.e. S or DOWNARROW). I have this on SHIFT+S myself, but other people use other hotkeys.
<<

Renatus

Posts: 46

Joined: Tue Mar 03, 2015 9:24 pm

Post Fri Mar 06, 2015 8:20 pm

Re: Auto follow

Are right clicks possible in menus? Or is that only for click bars

Also if right click is unavailable could I have my follow menu button act the way is does now on first click then break autofollow with a second click?
<<

bob

User avatar

League of Extraordinary Multiboxers

Posts: 4653

Joined: Sat Feb 15, 2014 11:14 am

Location: In the dining room, with the lead pipe.

Post Fri Mar 06, 2015 8:27 pm

Re: Auto follow

Renatus wrote:Are right clicks possible in menus? Or is that only for click bars

You can get a right click action in menus, but you need to use a custom menu with some lavishscript in it.

Renatus wrote:could I have my follow menu button act the way is does now on first click then break autofollow with a second click?

Yes. At this time you use an execute option of "press OR release" in the 200: Movement, Follow Me: Current Boxes mapped key, so it executes 2 steps for each time you click. If you added a couple of more steps (3 and 4), then those would run the second time you clicked. If one of those steps happened to perform an action to break follow, it would.
<<

firescue17

User avatar

League of Extraordinary Multiboxers

Posts: 585

Joined: Wed Sep 19, 2012 7:37 am

Location: Omaha, NE

Post Fri Mar 06, 2015 9:03 pm

Re: Auto follow

Looks like Bob got ya'll fixed up. I'm slammed with work ...

Renatus wrote:Also what would be a good way to break autofollow?

I just use back arrow -> to all other. Follow and back up are the only movement keys I use. Since EQ combat doesn't break auto-follow you can dungeon run without ever turning it off. EQ doesn't have the "stay out of the fire" crap like WoW so there's no need for formations or a scatter key.

Renatus wrote:On this video https://www.youtube.com/watch?v=lOQDNY6k1G0 I see in the center of the screen the spells are being visualfx to the main window. A little ways into the video they switch to something showing class symbols and such. What is this and how would I approach that?

This is a custom menu, not VideoFX. It has two parts:

1) A Mapped Key "Load Me to Slot [X]" which applies a button set to the HUD Menu starting at Button X." This loads the class icon for whatever slot the Character is in.
2) A "Disable Combat" in "Class Keymap" Mapped Key discussed in various threads which has two functions:
A) It disables combat and blocks the combat spam hotkey to the Character so it doesn't eat Mapped Key Steps while the Character is busy with the previous cast;
B) the part relevant to the Class Menu is it changes Button X in HUD Menu to the hourglass and changes the countdown text every 1 second. When it hits 0 seconds left (T+X seconds of being disabled) it changes the button graphic from the hourglass back to the Class icon.

It's counterintuitive in that the text runs backwards from the timer, i.e. as the Timer Pool increases, the Number Text decreases. A 5 second activation would look like this:

T=0: Button displays the Class Icon (Character is sitting there waiting for a command)
T=0: Press the combat spam hotkey (Character starts it's /social); Change the button graphic from the Class Icon to the hourglass icon; change the button text from 'blank' to 5;
T+1: No graphic change since we're still using the hourglass icon; change the button text from '5' to '4';
T+2: Change the button text from '4' to '3';
T+3: Change the button text from '3' to '2';
T+4: Change the button text from '2' to '1';
T+5: Change the button graphic from the hourglass back to the appropriate class icon; change the button text from '1' to 'blank'.

To reiterate, as the Timer Pool increments 1 second, it changes the button text to count down by 1 second. The first and last Actions of the Timer Pool have the appropriate icon change.
<<

Renatus

Posts: 46

Joined: Tue Mar 03, 2015 9:24 pm

Post Fri Mar 06, 2015 11:39 pm

Re: Auto follow

Where did you get the circle class icons from? I have looked through the entire sony folders and downloaded the normal class icon gifs off line but they are not the circular ones like you have. Also, what are the smaller circles around the circumference of the icons?
PreviousNext

Return to EverQuest

Who is online

Users browsing this forum: No registered users and 0 guests