FAQ  •  Register  •  Login

key map question

Moderator: MiRai

<<

ecgric

Posts: 101

Joined: Mon Jul 19, 2010 11:03 pm

Post Sun Feb 08, 2015 12:07 pm

key map question

Hello all. I am wondering if this is a bug or am I not doing something right. I build a character set using the wizard and pro config. I want to change a few key maps within the non-combat key map. maps such as follow and assist. So I make a 2nd non-combat key map named NC-Raid. I make new key maps for follow and assist. I use the virtual mapped keys within that character set to tell them that the mapped key in the original non-combat for follow and assist should now be those some key maps but point it to the NC-Raid key map. But it still uses the original set. it doesn't use the ones I assigned in virtual mapped keys within that specific character set. Why is this? The only way it seems to work is if I remove the original non-combat key set entirely from that character set and load the whole NC-Raid set instead. Is that not the correct use of the virtual mapped key function ? I still want the rest of what is in the original non-combat set. I hope I explained this well enough.
<<

lax

User avatar

Site Admin

Posts: 7304

Joined: Tue Nov 17, 2009 9:32 pm

Post Sun Feb 08, 2015 12:15 pm

Re: key map question

Virtual Mapped Keys ONLY apply when executed via Do Mapped Key Action. You're directly executing the original Mapped Key, no Do Mapped Key Action involved, so no virtualization is applied.

If you want to do it the way you're working on, here is what I would do...
1. Don't make a new Key Map. Well, you CAN, but unless you're making a bunch of these it might just make it more confusing to manage the Key Maps on top of this.
2. In the original non-combat Key Map, right click Follow Me and select Create Alternative Hotkey. Do the same for Assist Me. This will automatically set up Do Mapped Key Actions to perform the original Mapped Key, fulfilling the requirement above; you'll use these "alternative" hotkeys as your actual hotkeys.
3. Remove the Hotkeys from the original Follow Me and Assist Me
4. Right click Follow Me and Assist Me, and make copies of them
5. Edit the Copies to be what you wanted
6. Use Virtualization as you were trying to previously -- have it set the original Follow Me to the modified copy, and have it set the original Assist Me to the modified copy


Now what happens is you press Alt+F (or whatever) and it performs the "alternative" Follow Me, which uses a Do Mapped Key Action to do the original one. Your Virtualization kicks in and says "instead of doing the original Follow Me, do my custom one". :)
<<

ecgric

Posts: 101

Joined: Mon Jul 19, 2010 11:03 pm

Post Sun Feb 08, 2015 12:26 pm

Re: key map question

Thanks for the quick replay Lax. While I do understand what you said in you reply. I want to keep the same hotkeys for the follow and assist. I don't want to try to remember what hotkeys I assign for my raid groups. Hence why I was just trying to tell it to use those specific mapped keys instead. Unless I misread what u were saying ? I just want the functions to change when I load my 12 man team. I am used to using certain buttons on my G600 for follow and assist. I was trying to do the (do mapped key) when I was setting this up but it gave me an error saying what I was doing was the same thing or something to that affect.
<<

bob

User avatar

League of Extraordinary Multiboxers

Posts: 4653

Joined: Sat Feb 15, 2014 11:14 am

Location: In the dining room, with the lead pipe.

Post Sun Feb 08, 2015 12:32 pm

Re: key map question

It probably said you had set the Do Mapped Key Action to send to all, and that the Mapped Key action that it was going to do, was also set to all (or all other), and so it would be like going to each window and pressing the button.

On a follow command that's basically all of your toons saying FOLLOW ME, I AM THE LEADER!, all at the same time. The question is, who wins?

Normally in a chain of mapped keys you have most of them sending to Window:Current, and only one level will split to a wider group. You have to think about where that split needs to take place, and then work it from there. If in doubt, then the split happens at the top level and all mapped keys under it send to Window:Current (self).
<<

lax

User avatar

Site Admin

Posts: 7304

Joined: Tue Nov 17, 2009 9:32 pm

Post Sun Feb 08, 2015 12:34 pm

Re: key map question

ecgric wrote:Thanks for the quick replay Lax. While I do understand what you said in you reply. I want to keep the same hotkeys for the follow and assist. I don't want to try to remember what hotkeys I assign for my raid groups. Hence why I was just trying to tell it to use those specific mapped keys instead. Unless I misread what u were saying ? I just want the functions to change when I load my 12 man team. I am used to using certain buttons on my G600 for follow and assist. I was trying to do the (do mapped key) when I was setting this up but it gave me an error saying what I was doing was the same thing or something to that affect.


I'm not suggesting you use different Hotkeys. Alt+F is the default which is why I said Alt+F in my post, without knowing anything about your configuration.

I'm telling you to use "Create Alternative Hotkey" because this will AUTOMATICALLY correctly set it up with a Do Mapped Key Action. Then I'm telling you to REMOVE the Hotkey from the original Follow Me, and set the Hotkey on the "alternative" one instead.
<<

ecgric

Posts: 101

Joined: Mon Jul 19, 2010 11:03 pm

Post Sun Feb 08, 2015 12:37 pm

Re: key map question

Yea I got that you want me to remove from original and assign to new. But if I remove it ( the hot key) from original non combat key map ( which is in all my char sets ) would it not affect all my character sets ?
<<

lax

User avatar

Site Admin

Posts: 7304

Joined: Tue Nov 17, 2009 9:32 pm

Post Sun Feb 08, 2015 12:40 pm

Re: key map question

ecgric wrote:Yea I got that you want me to remove from original and assign to new. But if I remove it ( the hot key) from original non combat key map ( which is in all my char sets ) would it not affect all my character sets ?

No because the alternative is going to perform the original, unless you virtualize it. You lose nothing by following the steps I outlined
<<

ecgric

Posts: 101

Joined: Mon Jul 19, 2010 11:03 pm

Post Sun Feb 08, 2015 12:44 pm

Re: key map question

making my head hurt Lax :)
<<

ecgric

Posts: 101

Joined: Mon Jul 19, 2010 11:03 pm

Post Sun Feb 08, 2015 12:57 pm

Re: key map question

1. Don't make a new Key Map. Well, you CAN, but unless you're making a bunch of these it might just make it more confusing to manage the Key Maps on top of this.
2. In the original non-combat Key Map, right click Follow Me and select Create Alternative Hotkey. Do the same for Assist Me. This will automatically set up Do Mapped Key Actions to perform the original Mapped Key, fulfilling the requirement above; you'll use these "alternative" hotkeys as your actual hotkeys.
3. Remove the Hotkeys from the original Follow Me and Assist Me
4. Right click Follow Me and Assist Me, and make copies of them
5. Edit the Copies to be what you wanted
6. Use Virtualization as you were trying to previously -- have it set the original Follow Me to the modified copy, and have it set the original Assist Me to the modified copy


Now what happens is you press Alt+F (or whatever) and it performs the "alternative" Follow Me, which uses a Do Mapped Key Action to do the original one. Your Virtualization kicks in and says "instead of doing the original Follow Me, do my custom one". :)


after doing step 2 it creates 2 mapped alternate keys. I do nothing to these correct ? I am to make another copy of the originals and edit them ? these are the copies I assign my hotkeys to ?
<<

lax

User avatar

Site Admin

Posts: 7304

Joined: Tue Nov 17, 2009 9:32 pm

Post Sun Feb 08, 2015 1:08 pm

Re: key map question

after doing step 2 it creates 2 mapped alternate keys. I do nothing to these correct ? I am to make another copy of the originals and edit them ? these are the copies I assign my hotkeys to ?

Yes.

You will have 3 Mapped Keys for "Follow Me", and 3 for "Assist Me".

"Follow Me" original - modify to have no Hotkey. keep everything else. -- ORIGINAL KEY, NO HOTKEY
"Follow Me" alternative - modify to have your favorite Follow Hotkey. keep everything else. (This uses Do Mapped Key Action to do the original) -- "ALTERNATIVE" KEY, HOTKEY ONLY
"Follow Me" copy - modify to have your custom Follow behavior, with no Hotkey on it. -- CUSTOM KEY, NO HOTKEY

So your Hotkey is on Alternative, it does the original, and your virtualization routes it to the modified copy.
Next

Return to Key Maps

Who is online

Users browsing this forum: No registered users and 0 guests