LOTRO: Key map for inviting toons...advice ?
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Location: In the dining room, with the lead pipe.
Re: LOTRO: Key map for inviting toons...advice ?
I have a mapped key that is specific to each team that has 10 steps.
This is execute on "pressed OR release" mapped key so I only need to press if 5 times.
- Code:
Step 1,
--- Keystroke Action -- Enter -> self
--- Key String Action -- /invite {slot 2 char name}
Step 2,
--- Keystroke Action -- Enter -> self
Step 3,
--- Keystroke Action -- Enter -> self
--- Key String Action -- /invite {slot 3 char name}
Step 4,
--- Keystroke Action -- Enter -> self
Step 5,
--- Keystroke Action -- Enter -> self
--- Key String Action -- /invite {slot 4 char name}
Step 6,
--- Keystroke Action -- Enter -> self
Step 7,
--- Keystroke Action -- Enter -> self
--- Key String Action -- /invite {slot 5 char name}
Step 8,
--- Keystroke Action -- Enter -> self
Step 9,
--- Keystroke Action -- Enter -> self
--- Key String Action -- /invite {slot 6 char name}
Step 10,
--- Keystroke Action -- Enter -> self
And then I have a round robin on SHIFT+Mouse1, so I turn on repeater to line up the mouse in the right spot, and then I SHIFT+Mouse1 to click on the Accept button on the windows in the slot order.
I then use the Virtualisation features of ISBoxer to replace a generic Invite mapped key, which has my hot key associated with it, with the character set specific version that actually does the invite for that team. This is set in the character set's Virtual Mapped Keys tab.
Re: LOTRO: Key map for inviting toons...advice ?

League of Extraordinary Multiboxers
Posts: 4653
Joined: Sat Feb 15, 2014 11:14 am
Location: In the dining room, with the lead pipe.
Re: LOTRO: Key map for inviting toons...advice ?
The mouse round robin is just a mapped key (Key remap if using the Wizard) with a Hotkey of SHIFT+Mouse1, and it sends Mouse1 to all windows (key combination in the wizard), and the Round Robin box is ticked (in truth my mapped key is a little different now, but this is where I started).
So I can press SHIFT+Mouse1 and it will cycle through each window. I still use the Repeater to get the mouse position right because the invite Accept box is not on the originating character (slot 1), and then just SHIFT+Click.
This is also useful for NPC interaction where some of the time the NPC cannot handle too many requests from multiple clients at the same time (usually 4 or more clients have problems)
Re: LOTRO: Key map for inviting toons...advice ?
Sync Cursor - self
mouse1 - round-robin: all

League of Extraordinary Multiboxers
Posts: 4653
Joined: Sat Feb 15, 2014 11:14 am
Location: In the dining room, with the lead pipe.
Re: LOTRO: Key map for inviting toons...advice ?
You could use All w/o Current if you like but it means that it doesn't click the current active window, so if you are using it for NPC interaction too you need to still do the local click.
Re: LOTRO: Key map for inviting toons...advice ?

League of Extraordinary Multiboxers
Posts: 4653
Joined: Sat Feb 15, 2014 11:14 am
Location: In the dining room, with the lead pipe.
Re: LOTRO: Key map for inviting toons...advice ?
Having the sync cursor action means I don't need the repeater for most NPC interaction. I usually do use the repeater for the invite/accept phase because the main does not have the Fship Accept box, so I line up by looking at a slave mini window, or I need to switch to a slave in order to get the positioning right and let the sync cursor action place it on all clients. It doesn't hurt to leave it in the mapped key.
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