FAQ  •  Register  •  Login

Need tips on making dxNothing more efficient

Moderator: MiRai

<<

bugme143

User avatar

Posts: 47

Joined: Wed Aug 07, 2013 4:31 am

Post Tue Jun 17, 2014 9:59 pm

Need tips on making dxNothing more efficient

I know it sounds mildly retarded and something that a 5 year old can do, but I'm having issues with "condensing" (removing excess clutter) my VFX on my dxNothing screen.

Image

I know it sounds stupid, but I have trouble cutting out what isn't needed. I "know" that I can cut down half of the Overviews and free some space up for possibly adding in the logi overviews, but there's a part of me that says "no i need that"

Anyone else have issues like this, and how much can you take off?
I'm an EVE bro with extended knowledge of incursions. Feel free to contact me here.
<<

LargeChicken

User avatar

League of Extraordinary Multiboxers

Posts: 100

Joined: Mon Oct 01, 2012 2:33 pm

Post Mon Jun 30, 2014 9:02 am

Re: Need tips on making dxNothing more efficient

The problem I'm noticing here isn't that you have too much information it's that you aren't being very space efficient. I made a quick mock up using your image in photoshop of a better way to arrange your information and added in two more clients as logi.

Image

All I really did here was set my target anchors to vertical and downsized the module sets a little to fit in the gaps. This setup also has the added benefit of keeping each client's info together so you can more easily see what the overall status of each client is at a glance without having to look in 3 different locations. I personally like having all the information for each client together.

Another way you could get rid of clutter in your Dxnothing window is to remove the HUD (Ship HP and cap section) all together and place those on your master client somewhere. That would free up a lot of space and give you more options as far as arrangement is concerned.
Yet another option would be to put your logi overviews on your master client.
I want YOU! To ask me questions
Tell me what you want a tutorial on in my request thread Here

My games:
Eve Online

Expertise:
Mining
Shooting red crosses
IsBoxer Setup
VideoFX
<<

bugme143

User avatar

Posts: 47

Joined: Wed Aug 07, 2013 4:31 am

Post Thu Jul 03, 2014 12:08 am

Re: Need tips on making dxNothing more efficient

LargeChicken wrote:The problem I'm noticing here isn't that you have too much information it's that you aren't being very space efficient. I made a quick mock up using your image in photoshop of a better way to arrange your information and added in two more clients as logi.

Image

All I really did here was set my target anchors to vertical and downsized the module sets a little to fit in the gaps. This setup also has the added benefit of keeping each client's info together so you can more easily see what the overall status of each client is at a glance without having to look in 3 different locations. I personally like having all the information for each client together.

Another way you could get rid of clutter in your Dxnothing window is to remove the HUD (Ship HP and cap section) all together and place those on your master client somewhere. That would free up a lot of space and give you more options as far as arrangement is concerned.
Yet another option would be to put your logi overviews on your master client.


Thanks. Your recommendation putting my logi on my master sounds good, especially after looking at this video: http://www.youtube.com/watch?v=WIcGoSAQPeM. Currently attempting to get the logi working but I'm not having much success. Specifically at 1:16 seconds, he broadcasts to the Logi vfx only and not the dps.
I'm an EVE bro with extended knowledge of incursions. Feel free to contact me here.
<<

LargeChicken

User avatar

League of Extraordinary Multiboxers

Posts: 100

Joined: Mon Oct 01, 2012 2:33 pm

Post Thu Jul 03, 2014 8:39 am

Re: Need tips on making dxNothing more efficient

bugme143 wrote:
Thanks. Your recommendation putting my logi on my master sounds good, especially after looking at this video: http://www.youtube.com/watch?v=WIcGoSAQPeM. Currently attempting to get the logi working but I'm not having much success. Specifically at 1:16 seconds, he broadcasts to the Logi vfx only and not the dps.



That can be done easily with groups. He is likely toggling between a logi broadcast group and a DPS group using mapped keys.
I explain how to set up groups as well as how to add and remove characters from groups on the fly in this video on mapped keys: https://www.youtube.com/watch?v=H1czZt6VX6Q
I want YOU! To ask me questions
Tell me what you want a tutorial on in my request thread Here

My games:
Eve Online

Expertise:
Mining
Shooting red crosses
IsBoxer Setup
VideoFX
<<

bugme143

User avatar

Posts: 47

Joined: Wed Aug 07, 2013 4:31 am

Post Thu Jul 03, 2014 9:30 am

Re: Need tips on making dxNothing more efficient

LargeChicken wrote:
bugme143 wrote:
Thanks. Your recommendation putting my logi on my master sounds good, especially after looking at this video: http://www.youtube.com/watch?v=WIcGoSAQPeM. Currently attempting to get the logi working but I'm not having much success. Specifically at 1:16 seconds, he broadcasts to the Logi vfx only and not the dps.



That can be done easily with groups. He is likely toggling between a logi broadcast group and a DPS group using mapped keys.
I explain how to set up groups as well as how to add and remove characters from groups on the fly in this video on mapped keys: https://www.youtube.com/watch?v=H1czZt6VX6Q


Yeah, I see what I was doing wrong. Will take me a bit to get used to, but your video helped a lot. Is it possible that the "power button" to the left of the capacitor is his way of removing pilots from the character group?

I'll mess around and see what I can do.
I'm an EVE bro with extended knowledge of incursions. Feel free to contact me here.
<<

LargeChicken

User avatar

League of Extraordinary Multiboxers

Posts: 100

Joined: Mon Oct 01, 2012 2:33 pm

Post Fri Jul 04, 2014 1:23 am

Re: Need tips on making dxNothing more efficient

bugme143 wrote:
LargeChicken wrote:
bugme143 wrote:
Thanks. Your recommendation putting my logi on my master sounds good, especially after looking at this video: http://www.youtube.com/watch?v=WIcGoSAQPeM. Currently attempting to get the logi working but I'm not having much success. Specifically at 1:16 seconds, he broadcasts to the Logi vfx only and not the dps.



That can be done easily with groups. He is likely toggling between a logi broadcast group and a DPS group using mapped keys.
I explain how to set up groups as well as how to add and remove characters from groups on the fly in this video on mapped keys: https://www.youtube.com/watch?v=H1czZt6VX6Q


Yeah, I see what I was doing wrong. Will take me a bit to get used to, but your video helped a lot. Is it possible that the "power button" to the left of the capacitor is his way of removing pilots from the character group?

I'll mess around and see what I can do.


It could be a toggler button but if it were me (Just personal preference) I'd create two groups and bind a separate key to them with the first step in the key being to turn off broadcasting of the other group (So you don't accidentally have both groups active at the same time) followed by activating the desired group.

E.g.

Ctrl-1 // Activate DPS group
Step 1: // First time the key is pressed do{
Disable repeating to Logi
Enable repeating to DPS
Tooltip
}
Step 2: // Second time key is pressed do{
Disable Repeating to DPS
Tooltip
}

Ctrl-2 // Activate Logi Group
Step 1: // First time the key is pressed do{
Disable repeating to DPS
Enable repeating to Logi
Tooltip
}
Step 2: // Second time key is pressed do{
Disable Repeating to Logi
Tooltip
}
etc.

That's just a failsafe I wouldn't want to live without. If you accidentally have DPS active when you are trying to use your logi you will end up awoxing yourself at some point. it WILL happen.
I want YOU! To ask me questions
Tell me what you want a tutorial on in my request thread Here

My games:
Eve Online

Expertise:
Mining
Shooting red crosses
IsBoxer Setup
VideoFX
<<

bugme143

User avatar

Posts: 47

Joined: Wed Aug 07, 2013 4:31 am

Post Fri Jul 04, 2014 9:55 am

Re: Need tips on making dxNothing more efficient

OK, figured out how to add the "on/off" button per character. Now just gotta work on getting the button to function through VFX.

Also the hotkey for broadcasting to the two logi VFX only works if I first turn on "Broadcast all" and then move my mouse inside the logi VFX and then hitting "Broadcast Logi Only" which is kinda odd. I've got it almost where I want it, just one or two small VFX and it's perfect.

Thanks for the help!
I'm an EVE bro with extended knowledge of incursions. Feel free to contact me here.
<<

LargeChicken

User avatar

League of Extraordinary Multiboxers

Posts: 100

Joined: Mon Oct 01, 2012 2:33 pm

Post Sat Jul 05, 2014 4:12 am

Re: Need tips on making dxNothing more efficient

bugme143 wrote:OK, figured out how to add the "on/off" button per character. Now just gotta work on getting the button to function through VFX.

Also the hotkey for broadcasting to the two logi VFX only works if I first turn on "Broadcast all" and then move my mouse inside the logi VFX and then hitting "Broadcast Logi Only" which is kinda odd. I've got it almost where I want it, just one or two small VFX and it's perfect.

Thanks for the help!


Oh I see what you're trying to do. just turn "VFX passthrough + Keyboard" ON on the Vfx viewers you'd like to use in that manor.
I want YOU! To ask me questions
Tell me what you want a tutorial on in my request thread Here

My games:
Eve Online

Expertise:
Mining
Shooting red crosses
IsBoxer Setup
VideoFX
<<

Mosg2

Posts: 16

Joined: Thu Dec 22, 2011 9:10 pm

Post Wed Jul 09, 2014 6:27 am

Re: Need tips on making dxNothing more efficient

Well, unfortunately cutting 'unnecessary' items is a subjective... art. Yeah, that's the most appropriate word. I'll post my recommendations and reasoning:

1. You only need to see the top half of each HUD. If the "top" of your capacitor is off-screen then you're in peak recharge. If you see it on the left, you're below peak recharge and you're in trouble. That saves a lot of space.

2. You don't need to see the entire overview of each character. As I explained in my video (shameless plug: https://www.youtube.com/watch?v=peBPbR-sPck), as long as you sort by icon then everything will always be in the exact same order. Always. If you want to see an individual character's overview to do something specific, just swap to that toon. The amount of space that displaying all your overviews uses compared to what you lose by not being able to see them all is ridiculous. It's too much information and takes up too much space.

3. Once you've fixed your overview, you don't need to display your individual targets for your DPS characters at all. Just cut'em out. You can target from your overview.

4. You don't actually need to group a character's modules near the rest of their stuff, you can just put them in neat columns or rows. Is it not flashing green? Then turn it on. This saves on how much of your screen you have to look over in order to figure out if a character's modules have cycled off because they got neuted or jammed etc.

Multiboxing, especially in EvE online, is about paring down how much information you have to have access to, and then taking that information and making it as efficient as possible. For instance, viewing each character's overview is nigh on worthless, since the amount of time it takes you to find the correct overview and assess what's going on and then make a useful decision is just too long. Active hardeners, Sebos, Links, etc should always be on--You don't need to know *which* character's shit turned off, just that it's *off*.

In any case, go watch my video (second shameless plug). I don't know how to make my setup more efficient space-wise. It's as compact as it can be. For less characters, it would take up proportionately less space.
<<

LargeChicken

User avatar

League of Extraordinary Multiboxers

Posts: 100

Joined: Mon Oct 01, 2012 2:33 pm

Post Thu Jul 10, 2014 3:21 am

Re: Need tips on making dxNothing more efficient

Mosg2 wrote:2. as long as you sort by icon then everything will always be in the exact same order. Always.


Sorting by icon has never worked for me consistently as far as getting the exact same target is concerned. I still use it to get the same size of target though in Anoms.
I want YOU! To ask me questions
Tell me what you want a tutorial on in my request thread Here

My games:
Eve Online

Expertise:
Mining
Shooting red crosses
IsBoxer Setup
VideoFX
Next

Return to EVE Online

Who is online

Users browsing this forum: No registered users and 0 guests