Some of these questions I'm going to defer until I have time to answer them thoroughly. It will only cause more confusion. The guide sort of stalled out over the last two months due to A) real life issues and B) I was stuck on a problem which I have since solved; however, it required re-engineering the entire structure of the profile. I'm in the process of running final tests and will be getting back to the guide as soon as that is done. Suffice it to say the real life issues have gone in my favor and I have a new super-duper computer with which to make videos in addition to write-ups.
Dbashn wrote:I was hoping to see what hot keys you use for executing certain actions, but I don't see any hot keys assigned. Ex. I press Q for everyone to perform? I realize it says it's a template so am I to assume that not everything is defined, or do you point and click and don't use hot keys?
I run everything off of actual Keypresses. I don't use the mouse for anything but looting as there is no other way to do it. The template purposefully avoids assigning hotkeys. Everyone is going to have their own preference and age old habits of what key does what, what they use the mouse for, different hardware with different amounts of buttons, left-handed / right-handed-ness, etc. With that said, the Hotkeys I use are my G15 keys and the Home Row. The G15 is the equivalent of "Always On" in the QSW; since they're not used for typing, then never have to be turned off. The Home Row Hotkeys are the equivalent of "Combat Hotkeys." They are off by default, turned on with /assist and then off either with Tab or on their own using a Timer Action.
Dbashn wrote:It would be nice to see a real example of using this template to pull and kill a mob, and maybe healing.
These are coming soon(tm) based upon the above. In addition to expanding the EQ Template; I have a rough draft of a new Menu Guide also. I'm really excited about the projects I have in the works, but I keep getting distracted by the ISBoxer syndrome "You know what would be cool if ..."
Dbashn wrote:If you use this, how do you use it? I don't see any abstract key maps like "Pull Mob", "Casters Kill Target", etc. Or a more familiar example would be from the default config "DPS Rotation".
The reason you don't see it is it's not there yet. This is the issue I was stuck on prior to real life intervening. In addition to re-engineering the entire profile, I'm trying to make it plug-in to the QSW.
Dbashn wrote:Also, do you give your Characters class names to make the template more flexible for like being able to use a Bard by any name and have it function the same?
I do both; however, the class Virtualization is very limited and essentially only applies to buffs (Do Buff HP to Class-DRU, Do Buff HP to Class-CLR, etc.). If you are going to do anything more advanced than 1 -> All w/Current, 2 -> All w/Current with combat in EQ it requires virtualizing on the Character level. The reason for this is due to the sheer volume of AAs, Clickies, Discs, Spells, Worn Equipment etc. Using some rough math: 16 classes with 10,000 AAs each. Say 200 of them are special activated abilities, I dunno, maybe 3000 of them affect the activation time, the cooldown reuse, or the duration of said AAs, Discs, and Spells.
Even if you have two characters of the same class, they may not be the same level. If they're the same level, they may not have the same spells. If they have the same spells, they may not have the same AAs. If they have the same AAs, they may not have the same use, reuse or duration on any number of Abilities, Discs, or Spells. If those are the exact same, they may not have the same clickies to thread, the same Breastplates with duration extensions. The list just goes on and on.