Excluding DXNothing from wheel switcher?
Anyway to exclude it?
Moderator: MiRai
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<?xml version="1.0" encoding="utf-8"?>
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<ObjectType>ISBoxer_Toolkit.Configs.KeyMaps.MappedKey</ObjectType>
<SerializedObject><?xml version="1.0" encoding="utf-8"?>
<MappedKey xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema">
<Name>Next window</Name>
<Description>This key can be used to rotate to the next window.</Description>
<Combo>
<Combo>Ctrl+MouseWheelUp</Combo>
<Modifiers>Ctrl</Modifiers>
<Key>
<Key>MouseWheelUp</Key>
<Code>0</Code>
</Key>
</Combo>
<SendNextClickBlockLocal>false</SendNextClickBlockLocal>
<ManualLoad>false</ManualLoad>
<ResetTimer>0</ResetTimer>
<ResetType>Never</ResetType>
<Mode>Default</Mode>
<Steps>
<Step>
<Stick>0</Stick>
<Stop>false</Stop>
<Stump>false</Stump>
<Actions>
<MappedKeyAction xsi:type="WindowFocusAction">
<Window>-next</Window>
<Computer />
<FilterTarget>isboxer&amp;GameWindows</FilterTarget>
</MappedKeyAction>
</Actions>
</Step>
</Steps>
</MappedKey></SerializedObject>
</Box>
League of Extraordinary Multiboxers
Posts: 1223
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Location: Under the milky way tonight
nexxusofa178 wrote:But what if you go to your dxNothing region in the window layout and choose Disable Swapping = True
League of Extraordinary Multiboxers
Posts: 1223
Joined: Wed Jan 26, 2011 2:17 am
Location: Under the milky way tonight
<?xml version="1.0" encoding="utf-8"?>
<Box xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema">
<ObjectType>ISBoxer_Toolkit.Configs.KeyMaps.KeyMap</ObjectType>
<SerializedObject><?xml version="1.0" encoding="utf-8"?>
<KeyMap xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema">
<Name>Utility: Always On</Name>
<Description>This Key Map is intended to always be on, which means that all of the hotkeys are in use even if you turn off Key Maps in-game. It contains the toggles for the other Key Maps and Repeater.</Description>
<UseFTLModifiers>false</UseFTLModifiers>
<Hold>false</Hold>
<Mode>OnRelease</Mode>
<Mappings>
<MappedKey>
<Name>Activate Maps</Name>
<Description />
<Combo>
<Combo>Shift+Alt+M</Combo>
<Modifiers>Shift Alt</Modifiers>
<Key>
<Key>M</Key>
<Code>50</Code>
</Key>
</Combo>
<SendNextClickBlockLocal>false</SendNextClickBlockLocal>
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<ResetTimer>0.1</ResetTimer>
<ResetType>Never</ResetType>
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<Target>all</Target>
<Value>Off</Value>
<KeyMapString>Actions: Non-combat</KeyMapString>
</MappedKeyAction>
<MappedKeyAction xsi:type="KeyMapAction">
<Target>all</Target>
<Value>Off</Value>
</MappedKeyAction>
<MappedKeyAction xsi:type="MenuStateAction">
<Target>all</Target>
<Menu />
<ActionType>Pause</ActionType>
</MappedKeyAction>
<MappedKeyAction xsi:type="PopupTextAction">
<Target>self</Target>
<Text>Key Maps OFF</Text>
<DurationMS>1000</DurationMS>
<FadeDurationMS>500</FadeDurationMS>
<Red>255</Red>
<Green>255</Green>
<Blue>255</Blue>
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<MappedKeyAction xsi:type="ClickBarButtonAction">
<Target>all</Target>
<ClickBarButton>
<ClickBarButtonString>Maps</ClickBarButtonString>
</ClickBarButton>
<Image>
<ImageString>key maps off</ImageString>
</Image>
</MappedKeyAction>
<MappedKeyAction xsi:type="MenuButtonAction">
<MenuButton>
<MenuButtonSetString>Toggles</MenuButtonSetString>
<NumButton>0</NumButton>
</MenuButton>
<ButtonChanges>
<Actions />
<Mode>Split</Mode>
<UseImages>true</UseImages>
<Image>
<ImageString>key maps off</ImageString>
</Image>
<ImagePressed>
<ImageString>key maps pressed</ImageString>
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<Alpha>-1</Alpha>
<Border>-1</Border>
<FontBold>-1</FontBold>
<FontSize>-1</FontSize>
</ButtonChanges>
<Target>all</Target>
</MappedKeyAction>
<MappedKeyAction xsi:type="MappedKeyStepAction">
<Target>all other</Target>
<MappedKey>
<KeyMapString>Utility: Always On</KeyMapString>
<MappedKeyString>Activate Maps</MappedKeyString>
</MappedKey>
<Action>Set</Action>
<Value>2</Value>
</MappedKeyAction>
</Actions>
</Step>
<Step>
<Stick>0</Stick>
<Stop>false</Stop>
<Stump>false</Stump>
<Actions>
<MappedKeyAction xsi:type="KeyMapAction">
<Target>all</Target>
<Value>On</Value>
<KeyMapString>Actions: Non-combat</KeyMapString>
</MappedKeyAction>
<MappedKeyAction xsi:type="KeyMapAction">
<Target>all</Target>
<Value>On</Value>
</MappedKeyAction>
<MappedKeyAction xsi:type="MenuStateAction">
<Target>all</Target>
<Menu />
<ActionType>Unpause</ActionType>
</MappedKeyAction>
<MappedKeyAction xsi:type="PopupTextAction">
<Target>self</Target>
<Text>Key Maps ON</Text>
<DurationMS>1000</DurationMS>
<FadeDurationMS>500</FadeDurationMS>
<Red>0</Red>
<Green>255</Green>
<Blue>0</Blue>
</MappedKeyAction>
<MappedKeyAction xsi:type="ClickBarButtonAction">
<Target>all</Target>
<ClickBarButton>
<ClickBarButtonString>Maps</ClickBarButtonString>
</ClickBarButton>
<Image>
<ImageString>key maps on</ImageString>
</Image>
</MappedKeyAction>
<MappedKeyAction xsi:type="MenuButtonAction">
<MenuButton>
<MenuButtonSetString>Toggles</MenuButtonSetString>
<NumButton>0</NumButton>
</MenuButton>
<ButtonChanges>
<Actions />
<Mode>Split</Mode>
<UseImages>true</UseImages>
<Image>
<ImageString>key maps on</ImageString>
</Image>
<ImagePressed>
<ImageString>key maps pressed</ImageString>
</ImagePressed>
<Alpha>-1</Alpha>
<Border>-1</Border>
<FontBold>-1</FontBold>
<FontSize>-1</FontSize>
</ButtonChanges>
<Target>all</Target>
</MappedKeyAction>
<MappedKeyAction xsi:type="MappedKeyStepAction">
<Target>all other</Target>
<MappedKey>
<KeyMapString>Utility: Always On</KeyMapString>
<MappedKeyString>Activate Maps</MappedKeyString>
</MappedKey>
<Action>Set</Action>
<Value>1</Value>
</MappedKeyAction>
</Actions>
</Step>
</Steps>
</MappedKey>
<MappedKey>
<Name>Activate Repeat</Name>
<Description>This toggles both Key and Mouse Repeat (1 to 1 broadcasting for both keyboard and mouse) from the current window to all others.</Description>
<Combo>
<Combo>Mouse5</Combo>
<Modifiers>None</Modifiers>
<Key>
<Key>Mouse5</Key>
<Code>0</Code>
</Key>
</Combo>
<SendNextClickBlockLocal>false</SendNextClickBlockLocal>
<ManualLoad>false</ManualLoad>
<ResetTimer>0</ResetTimer>
<ResetType>Never</ResetType>
<Mode>Default</Mode>
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<Step>
<Stick>0</Stick>
<Stop>false</Stop>
<Stump>false</Stump>
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<MappedKeyAction xsi:type="RepeaterTargetAction">
<Target>self</Target>
<RepeaterTarget>other GameWindows</RepeaterTarget>
<BlockLocal>false</BlockLocal>
</MappedKeyAction>
<MappedKeyAction xsi:type="RepeaterStateAction">
<UseMouseState>true</UseMouseState>
<MouseState>On</MouseState>
<UseKeyboardState>true</UseKeyboardState>
<KeyboardState>On</KeyboardState>
<Target>self</Target>
<VideoFeed xsi:nil="true" />
<VideoSourceSize>
<Width>0</Width>
<Height>0</Height>
</VideoSourceSize>
<VideoOutputSize>
<Width>0</Width>
<Height>0</Height>
</VideoOutputSize>
<VideoOutputAlpha>-1</VideoOutputAlpha>
</MappedKeyAction>
<MappedKeyAction xsi:type="RepeaterStateAction">
<UseMouseState>true</UseMouseState>
<MouseState>Off</MouseState>
<UseKeyboardState>true</UseKeyboardState>
<KeyboardState>Off</KeyboardState>
<Target>all other</Target>
<VideoFeed xsi:nil="true" />
<VideoSourceSize>
<Width>0</Width>
<Height>0</Height>
</VideoSourceSize>
<VideoOutputSize>
<Width>0</Width>
<Height>0</Height>
</VideoOutputSize>
<VideoOutputAlpha>-1</VideoOutputAlpha>
</MappedKeyAction>
<MappedKeyAction xsi:type="MenuStateAction">
<Target>self</Target>
<Menu>
<MenuString>Broadcast</MenuString>
</Menu>
<ActionType>Load</ActionType>
</MappedKeyAction>
<MappedKeyAction xsi:type="MenuStateAction">
<Target>all other</Target>
<Menu>
<MenuString>Broadcast</MenuString>
</Menu>
<ActionType>Unload</ActionType>
</MappedKeyAction>
</Actions>
</Step>
<Step>
<Stick>0</Stick>
<Stop>false</Stop>
<Stump>false</Stump>
<Actions>
<MappedKeyAction xsi:type="RepeaterStateAction">
<UseMouseState>true</UseMouseState>
<MouseState>Off</MouseState>
<UseKeyboardState>true</UseKeyboardState>
<KeyboardState>Off</KeyboardState>
<Target>all</Target>
<VideoFeed xsi:nil="true" />
<VideoSourceSize>
<Width>0</Width>
<Height>0</Height>
</VideoSourceSize>
<VideoOutputSize>
<Width>0</Width>
<Height>0</Height>
</VideoOutputSize>
<VideoOutputAlpha>-1</VideoOutputAlpha>
</MappedKeyAction>
<MappedKeyAction xsi:type="MenuStateAction">
<Target>all</Target>
<Menu>
<MenuString>Broadcast</MenuString>
</Menu>
<ActionType>Unload</ActionType>
</MappedKeyAction>
</Actions>
</Step>
</Steps>
</MappedKey>
<MappedKey>
<Name>Next window</Name>
<Description>This key can be used to rotate to the next window.</Description>
<Combo>
<Combo>MouseWheelUp</Combo>
<Modifiers>None</Modifiers>
<Key>
<Key>MouseWheelUp</Key>
<Code>0</Code>
</Key>
</Combo>
<SendNextClickBlockLocal>false</SendNextClickBlockLocal>
<ManualLoad>true</ManualLoad>
<ResetTimer>0.1</ResetTimer>
<ResetType>Never</ResetType>
<Mode>Default</Mode>
<Steps>
<Step>
<Stick>0</Stick>
<Stop>false</Stop>
<Stump>false</Stump>
<Actions>
<MappedKeyAction xsi:type="WindowFocusAction">
<Window>-next</Window>
<Computer />
<FilterTarget>isboxer&amp;GameWindows</FilterTarget>
</MappedKeyAction>
</Actions>
</Step>
</Steps>
</MappedKey>
<MappedKey>
<Name>Previous window</Name>
<Description>This key can be used to rotate to the previous window.</Description>
<Combo>
<Combo>MouseWheelDown</Combo>
<Modifiers>None</Modifiers>
<Key>
<Key>MouseWheelDown</Key>
<Code>0</Code>
</Key>
</Combo>
<SendNextClickBlockLocal>false</SendNextClickBlockLocal>
<ManualLoad>true</ManualLoad>
<ResetTimer>0.1</ResetTimer>
<ResetType>Never</ResetType>
<Mode>Default</Mode>
<Steps>
<Step>
<Stick>0</Stick>
<Stop>false</Stop>
<Stump>false</Stump>
<Actions>
<MappedKeyAction xsi:type="WindowFocusAction">
<Window>-previous</Window>
<Computer />
<FilterTarget>isboxer&amp;GameWindows</FilterTarget>
</MappedKeyAction>
</Actions>
</Step>
</Steps>
</MappedKey>
<MappedKey>
<Name>Toggle Wheel Switching</Name>
<Description />
<Combo>
<Combo>3</Combo>
<Modifiers>None</Modifiers>
<Key>
<Key>3</Key>
<Code>4</Code>
</Key>
</Combo>
<SendNextClickBlockLocal>false</SendNextClickBlockLocal>
<ManualLoad>false</ManualLoad>
<ResetTimer>0.1</ResetTimer>
<ResetType>Never</ResetType>
<Mode>OnPressAndRelease</Mode>
<Steps>
<Step>
<Stick>0</Stick>
<Stop>false</Stop>
<Stump>false</Stump>
<Actions>
<MappedKeyAction xsi:type="MappedKeyExecuteAction">
<Target>self</Target>
<RoundRobin>false</RoundRobin>
<KeyMapString>Utility: Always On</KeyMapString>
<MappedKeyString>Turn Wheel Switching On</MappedKeyString>
</MappedKeyAction>
</Actions>
</Step>
<Step>
<Stick>0</Stick>
<Stop>false</Stop>
<Stump>false</Stump>
<Actions>
<MappedKeyAction xsi:type="MappedKeyExecuteAction">
<Target>self</Target>
<RoundRobin>false</RoundRobin>
<KeyMapString>Utility: Always On</KeyMapString>
<MappedKeyString>Turn Wheel Switching Off</MappedKeyString>
</MappedKeyAction>
</Actions>
</Step>
</Steps>
</MappedKey>
<MappedKey>
<Name>Turn Wheel Switching On</Name>
<Description />
<SendNextClickBlockLocal>false</SendNextClickBlockLocal>
<ManualLoad>false</ManualLoad>
<ResetTimer>0</ResetTimer>
<ResetType>Never</ResetType>
<Mode>Default</Mode>
<Steps>
<Step>
<Stick>0</Stick>
<Stop>false</Stop>
<Stump>false</Stump>
<Actions>
<MappedKeyAction xsi:type="MappedKeyStateAction">
<Target>self</Target>
<Value>On</Value>
<KeyMapString>Utility: Always On</KeyMapString>
<MappedKeyString>Next window</MappedKeyString>
</MappedKeyAction>
<MappedKeyAction xsi:type="MappedKeyStateAction">
<Target>self</Target>
<Value>On</Value>
<KeyMapString>Utility: Always On</KeyMapString>
<MappedKeyString>Previous window</MappedKeyString>
</MappedKeyAction>
</Actions>
</Step>
</Steps>
</MappedKey>
<MappedKey>
<Name>Turn Wheel Switching Off</Name>
<Description />
<SendNextClickBlockLocal>false</SendNextClickBlockLocal>
<ManualLoad>false</ManualLoad>
<ResetTimer>0</ResetTimer>
<ResetType>Never</ResetType>
<Mode>Default</Mode>
<Steps>
<Step>
<Stick>0</Stick>
<Stop>false</Stop>
<Stump>false</Stump>
<Actions>
<MappedKeyAction xsi:type="MappedKeyStateAction">
<Target>self</Target>
<Value>Off</Value>
<KeyMapString>Utility: Always On</KeyMapString>
<MappedKeyString>Next window</MappedKeyString>
</MappedKeyAction>
<MappedKeyAction xsi:type="MappedKeyStateAction">
<Target>self</Target>
<Value>Off</Value>
<KeyMapString>Utility: Always On</KeyMapString>
<MappedKeyString>Previous window</MappedKeyString>
</MappedKeyAction>
</Actions>
</Step>
</Steps>
</MappedKey>
</Mappings>
</KeyMap></SerializedObject>
</Box>
League of Extraordinary Multiboxers
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MiRai wrote:If your dxNothing window isn't named "dxNothing" (not case sensitive) then this isn't going t work and you will need to either change the name of your dxNothing Character or change the name in the filtered target list to reflect the correct name/label.
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