nodoze wrote:I added to the list all the updates I could find.
One observation while leveling my new 5man group is that NeverBoxer makes it so much easier than just the basic KISS MB Duo that I started with. Before I couldn't run more than 2-3 clients with my machine bogging down but now it runs fine with a full 5man after doing all the recommended performance optimizations. Being able to see all the windows the way I can now and share/accept quests and what not with out leaving the main screen and having the main Foreground window fully maximized is great.
Thanks again Sylver for all the effort and for sharing. It is really nice.
I'm happy that you're liking it - and you're welcome as I'm glad it's helping people with this game.
This week, in addition to writing the guide and putting some final tweaks on the config before releasing into the wild, I've been experimenting on having the config change settings on the fly so that when you switch windows, it auto changes all the settings so that whatever character you are using has good graphics and everyone else gets lowest settings. So far, some success - perhaps later iterations of the config will see this come to fruition.
I think that you'll find being able to quickly switch between characters and direct the fight from that vantage point will make it even more fun. With GF in SLOT1 and DCs in SLOTS 2-3 I can quickly change between taking and heals. As you know, Astral Shield is kinda a pain, so I've been focusing this week (while I've been very sick) reading up on builds that use the other heals in the game. If this works, I think by NB 1.1 (when my DCs are all finally 60) I think I will have a fully operational out-of-the-box healing setup that will work well.
Another fun thing I've added to NB 1.0 is separate knockbacks for each fire-team. It's fun to put one fire-team on one side of a room, the other team opposite side and pull mobs to the center... and then ping-pong them back-and-forth with kockbacks between the two teams. By the time they finally reach the floor after being bounced twice they are already dead. Probably 2x as fun with 4 DCs!
Lots of fun ideas... so little time.