Effective Slave Background DC Healer Divinity Meter leverage
One thing I have learned from playing the DC solo is that the Divinity Meter (DM) is hard to use in chaotic combat but the DM really increases the output of certain spells & is crucial for increasing output. For those not used to the Cleric the Divinity Meter is the arc with 3 +'s to the left of the character. The DM is yellow when Divinity mode is off & during this time you can build up the DM. The DM is blue when Divinity mode is on and each encounter power you use uses a + off the meter (the +'s are called pips). The pips (+'s) take awhile to build up when the DM is yellow and can be used up very quickly & wasted if Divinity Mode isn't managed properly when the DM is blue.
Encounter Powers that stand out to me while in Divinity Mode:
- Astral Shield: Without Divinity (woD) it just mitigates damage but with Divinity (wD) it is a DC's major Area of Effect (AoE) heal. Even after it was nerfed awhile back it is still the best & I save my pips for this & try to keep it up as much as possible.
- ForgeMaster's Flame: woD it does Damage over Time (DoT) & slows but wD it also Heals over Time (HoT's) anything around the monster targeted. If I have extra pips I use them on this & if not I cast it to help DPS and slow the target.
- Sun Burst: woD it does an AoE Heal/Damage centered on the Cleric and wD it does a larger heal and does a push back throwing enemies away. I generally only use pips on this when I have extra & am getting overwhelmed in PVP or with adds to give me some temporary breathing room.
- Bastion of Health: woD is a long cast medium AoE heal and wD is an instant cast AoE heal (long cooldown & I don't personally like to use pips on this);
- Healing Word: 3 charges that build up every 15 secs: woD is a HoT and wD it also does an initial heal and doesn't consume a charge (I don't personally like to use pips on this);
Note: Please denote in any replies any other encounter powers you think should be added to this list and I will try to keep it updated.
In my next replies I am going to try to post keybinds that I have tried to automatically turn on the Divinity Meter, cast the spell, and turn it back off (whether successful or not).