Re: DOWNLOADABLE: Never Boxer - ISBoxer Config for Neverwinter
zandokan wrote:They should sticky this imo.
Agreed - Sir moderator, can we sticky plz?
Moderator: MiRai
zandokan wrote:They should sticky this imo.
zilch wrote:didnt shrink, other than to change the general initialization vfx step / string to 1920x1080 (matches my desktop).
the mini overlays that i see are more like a duplicate, yet smaller window(s) of REgions2 and 3. they show up in Region1 at the very top left and block out the party members pictures /icons.
it doesnt stay up all the time either, but shows up everytime i log in and or export to inner space and it reloads... i move around abit and it goes away.. sometimes it pops back up...
thought that it was the "mini overlays" that was reffered to previously.
if that is the case, then perhaps turning this off: (Toggle 4 Video FX (VFX) Mini-screens ON/OFF = Windows "Application" key)
might fix it? i wasnt sure where to find the application key.... does that even pertain to the overlays that im talking about?
Tks
Sylver wrote:zilch wrote:much progress from last time.
still trying to get this to work well on my laptop.. (sylver your post on adjusting settings (viewtopic.php?f=45&t=4165) was a huge help)
presently only running slot1-3
left character names defaulted (no change) - however, i deleted the slot4 and slot5 slots in the character set. (sylver previously advised that if playing with a lesser amount of characters, i should just leave it be and play with less) - only playing with 3 presently because i have 2 other characters at level 30.. so trying to catch these slaves up.
the problem i am running into is this:
every so often, when trying to send an assist bind command to slaves, my slot1 targets himself.... when i look at his binds. (/bind_save_file .. the iso-binds that come from cyrptic have overwritten the binds i loaded fro my slot1 character... essentially it only works when i remove all the f6 f8 hardtarget lock 1... etc... because when i hit F6, my slot1 hardtargetlocks himself.. i have to do a /hardtargetlock 0 to get out of it....
my temp fix is to simply /bind_open_file xx.txt and reload slot1 binds... this fixes it all
possible fix? make sure that those keys that are listed in the binds that come from cryptic /iso binds....are not broadcasted in slot1?
any help is appreciated.
this is really fun... kinda addictive. lol
Tks
Zilch
It's funny, I never use the F-keys when playing... just put my target in my target reticule, fire away and that's it. I guess if you are used to targeting team-members like in other MMOs it would work. I never envisioned a SLOT1 team leader targeting him/herself.
But the targetlock system in this game is seriously borked. To get out of targetlock, simply press the control key. That will break it.
Maybe Nodoze should try deleting the unused characters (like you did). Maybe that will help in his instance?
nodoze wrote:I have gone though the full list of commands though I still need to read some of the notes... Still have the above issues but just wanted to say that this is very well done and well documented and appreciated.
Very interested to see how you plan to implement these particular planned NeverBoxer_V_0_9 (BETA) enhancments:
- SLOT2-5 direct heal keys added (Shift + 7-0);
- 3 Heal keys designated ( -, +, Backspace);
Very interested to see if these are going to assume the healer is in Slot1 or Slot2 or work regardless. I am going to keep my GF in Slot1 as he will be controlling agro/taunts/blocks so if they are tied to slot1 I will have to reprogram them for slot2.
The main thing that is lacking to be fully successful is that you can't see the Divinity Meter to leverage it while on the GF. I think bringing in just the Divinity Meter to the Slot 1 GF window to be right next to the Guard Meter will help maximize both roles which will help overall party success (assuming a standard GF+DC+3xDPS party).
nodoze wrote:EDIT: My main Foreground screen also locks up when I do the Shift-I and the inventory preview comes up. Was happening when I go to chat and forget to press Cntrl-Shift-m. Don't really need that right now with just 2 so I turned that off for now.
Sylver wrote:[
Planning on having version .9 done by mid-week. I've done alot of work on this next one and so it's taking a bit longer... but I want to make it a worthwhile upgrade over V .8 as I know that it takes real effort for people with special setups to incorporate each new version.
If anyone has more requests for v .9, please let me know now, otherwise they will have to wait for v 1.0, which will bring things like GUI customization - which I'm really excited to try and do.
Sylver wrote:... I'll put the Divinity Meter in next version, as I can really see the utility of it. Prob will take the SLOT2 character's divinity or shield meter and put on the first screen, which means either the DC or GF needs to be in SLOTS 1 & 2. ...nodoze wrote:... The main thing that is lacking to be fully successful is that you can't see the Divinity Meter to leverage it while on the GF. I think bringing in just the Divinity Meter to the Slot 1 GF window to be right next to the Guard Meter will help maximize both roles which will help overall party success (assuming a standard GF+DC+3xDPS party).
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