If I understood the OP's situation correctly, this does not exactly solve the problem.
The scenario would be as such for example in my case; one ship (out of six) getting critically low on shield/armor (health) and needing urgently to flee and heal until such moment that I can safely recall it back to battle. Until that point the ship in question needs to be absolutely immune to all broadcasts.
With cursory examination of the ATG process, it seems that the solution is broadcaster driven, not broadcastee. So effectually I would have to create 6^2 hotkeys just to cover the possible combinations of near to death ships to flee, and that's just not handy or intuitive at all.
Instead, do we have already some feature built in to mask the broadcastee in question from receiving commands? A clickable region would be the most fluid way, I'd think. If it's not in yet, could it be implemented easily enough in the next build?
p.s. huge emphasis on the _cursory_ examination of ATG, might have to come back and shout in joy that you were way ahead of me
